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Re: sea.man`s Mordheim Tomb Kings
Posted: 28 Apr 2010, o 20:39
by Lothar
https://www.youtube.com/watch?v=emAZL77hkmM
Seaman aka Semen is the Super Best Friend Hero ;P
Re: sea.man`s Mordheim Tomb Kings
Posted: 28 Apr 2010, o 21:42
by Demi_morgana
so these are mummies you've been writing about for so long...
Re: sea.man`s Mordheim Tomb Kings
Posted: 29 Apr 2010, o 15:38
by sea.man
I really wanted to begin the campaign with a whole gang painted (everyone knows that painted minis get higher dice rolls
), so I really had to push my painting time to the limit. I thought that my band was kind of finished, but Mordheim is a funny game where everything changes soo fast. After first 2 games I know I already need to make a new skeleton with a sword and a hired sorcerer. So even most of the band is painted, there are going to be new characters to join them!
Here is a group photo:
Click to see full-sized image
and a close up on the part of the gang:
Click to see full-sized image
Mordheim game is about searching for wyrd stone, so I wanted to make some counters:
Click to see full-sized image
Few close ups on my heroes:
Click to see full-sized image
tomb guards:
Click to see full-sized image
and henchmen:
Click to see full-sized image
scorpions I had to make on my own with green stuff:
Click to see full-sized image
Next to come are skelies and a sorcerer.
Re: sea.man`s Mordheim Tomb Kings
Posted: 29 Apr 2010, o 16:17
by Demi_morgana
czlowiek.morze wrote:(everyone knows that painted minis get higher dice rolls
)
IT WORKS, I CONFIRM!!!
nice to see the gang nearly done - I don't like the levitating scorpion though: why can't it walk?
and until now I haven't learnt what mummies do so far from araby
Re: sea.man`s Mordheim Tomb Kings
Posted: 30 Apr 2010, o 11:48
by mahon
Demi_morgana wrote:czlowiek.morze wrote:(everyone knows that painted minis get higher dice rolls
)
IT WORKS, I CONFIRM!!!
...especially when you roll for Leadership in Warhammer or similar games
Re: sea.man`s Mordheim Tomb Kings
Posted: 30 Apr 2010, o 19:12
by sea.man
@demi
1. the scorpion isn`t levitating! it is a metter of picture.
2. the have been sent by Nagash to look for wyrd stone.
Generally I don`t like how the mummy has turned out, so I`m think how to change it. Additionally the mummy will get a shield and I am also thinking about giving it a nemes on it`s head.
Re: sea.man`s Mordheim Tomb Kings
Posted: 30 Apr 2010, o 22:54
by Demi_morgana
I know what is their task but reanimating corpses in mordheim appears to be muc easier than transporting about dozen skeletons hundreds or thousands miles
Re: sea.man`s Mordheim Tomb Kings
Posted: 5 May 2010, o 08:48
by sea.man
I have played 5 games with my tomb kings
- 3 wins (2x with orcs, Reikland)
- 2 defeats (high elves shadow warriors, gunnery school of Nuln)
As I already said, this band is far from finish. The core may be finished, but it will be developing until the end. The next one to join me is a mercenary sorcerer.
The mini is almost finished, the only thing it is missing is the lion`s fur. I want to make him look like a crazy warlock from distant Araby.
Click to see full-sized image
Re: sea.man`s Mordheim Tomb Kings
Posted: 5 May 2010, o 09:16
by arctica
I like this, its looking good but were the thumb prints on his cloak on purpose?
because the regularity of it actually gives the cloak some texture which is interesting since it's very consistent across the whole area.
Re: sea.man`s Mordheim Tomb Kings
Posted: 5 May 2010, o 09:21
by Nameless
good conversion, he should fit well with your band, yet is not overly tomb-kingish, so you can say easily it's a hired mage
and do something with fingerprints on the cloak, ok?