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Alek

Post by Alek »

I saw this steam knights helmets and they are too big. They didint fit to space marine body . It looks a litlle strange.
Przemas

Post by Przemas »

I wouldn`t be so sure Alek - IMO you should wait for the casts ;) .
mahon
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Post by mahon »

the helmets look excellent, but if Alek is right, you may be missing a big group of customers...
-- Mahoń

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Przemas

Post by Przemas »

I have no influence how the customers use the parts I provide - but I think a lot of people will disagree with Alek :D .
Alek

Post by Alek »

I would like to be mistaken.
mahon
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Post by mahon »

I like them a lot, that's why I think it would be a pity to lose any part of your potential target group.
-- Mahoń

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Alek

Post by Alek »

I agree they look pretty. But IMHO they are too big.

Less requiring will be charmed, more requiring rather not. Differences are visible.
Nameless
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Post by Nameless »

Przemas wrote:I wouldn`t be so sure Alek - IMO you should wait for the casts ;) .
why? are casts smaller than sculpts?
I'm not arguing about the size, just curious about the technology.
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Przemas

Post by Przemas »

@Mahon: I believe I won`t.
There`s several things to consider. First of all after reading Alek`s post I`ve compared them to regular SM helmet. They`re slightly bigger. I`ve attached them to SM body - IMO looked good.
And there`s the tricky part, that might be new to people that don`t know (or care ;) ) much about mouldmaking and casting process - the moulds and casts shrink slightly. You can regulate this a bit by using different resins / silicones and different temperatures. So if I get an impression there`s something wrong with the scale I can regulate this before making production moulds :) .
Still I`m not that convinced this heads will need any special correction - but thx to Alek for his comment. I`ll show the greens to several people and will ask them for their opinion.
mahon
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Post by mahon »

now that was some very interesting information!
-- Mahoń

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