The Edge - Official news channel - Kickstarter in March!

New miniatures were released? Spread the news!
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Awaken Realms
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The Edge - Official news channel - Kickstarter in March!

Post by Awaken Realms »

Hello there,

We've just registered here, so it will be nice to introduce ourselves and spill a word about what are we’re going to be sharing with you;)

Awaken Realms is a professional painting studio located in Poland (maybe you've seen some of our work in the Internet) that recently started developing a new skirmish wargame with medieval and steampunk visual aesthetics – The Edge - together with the whole line of high-quality resin models! We’d like to make the Edge a full-fledged battle wargame in the future.

We’re going to launch the Kickstarter in march 2015, but before that we’re going to share with you the progress we've made so far, so please watch this thread.:)

We’d love to get as much feedback from you as possible, so please share your thoughts, comments and suggestions about the content we’ll be posting.
Last edited by Awaken Realms on 7 Feb 2015, o 14:25, edited 1 time in total.
Awaken Realms
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Re: The Edge - Official news channel - Kickstarter in March!

Post by Awaken Realms »

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The Edge Trailer

The Edge is a skirmish scaled 28 mm wargame set in the post-apocalyptic world with medieval and steampunk aesthetic influences. It’s mechanic combines the traditional wargame approach and solutions from mana-based card games. In a world destroyed by cataclysmic Judgement Day that left behind not only havoc and desolation, but also beneficial crystals and mysterious portals, remnants of humanity are unified under the authoritative rule of The Chapter, the priesthood of The One, a god of technology, defending humanity against Demons, conquerors of whole worlds, which one day came out of the portals. In the bloody war that followed, from the dead human bodies, broken machine parts and power of the crystals new entity was born by ominous and barely understood method – The Faceless, beings deprived of autonomic consciousness and emotions, devouring both metal and flesh, through which implementations every creature evolves on its own.

The humanity found a way to use the scattered crystals to create and empower mechanical blessings of The One, but the Demons have their own reasons to gather them and even The Faceless have their purpose to seek the crystals, as the power that dwells in them is fuelling the hulks of their physical forms.

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Project The Edge is developed by Awaken Realms painting studio located in Poland. As one of the biggest painting studios worldwide we have vast experience in dealing with miniatures of various companies, and that experience will be reflected in everything what we can offer in the Edge project, especially into miniature design, highest quality of casting (our 3D print technology allows us to get the level of details of 0,016mm!), interesting background material and finally, unique game mechanics.

We are aiming to launch our Kickstarter in March 2015 with an almost complete product, ready to ship within 6 months.

This thread will feature new snippets of information every few days – new renders and casted models, snippets of information about game mechanics, world background and so on. This is very exciting project for us and we are humbly asking for any feedback and comments from you. Feel free to ask us about anything what comes to your mind and whatever you want to know about The Edge project - we decided to develop it together with the community that has supported us so much before.

Keep an eye upon The Edge watch the progress and see our work as a painting studio:

The Edge Website
The Edge on Facebook
Awaken Realms
Find us on Facebook
Sign-up for our WEEKLY NEWSLETTER!

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The Factions:

The Chapter
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When the first priests of The One were warning the humanity about the coming cataclysm, no one listened. And after the Day of Judgement, those, who survived the eradication of former civilization finally believed. The remnants of humanity, sheltered in seven huge metropolies, called Refuges became unified as The Chapter under the guidance of Priests of The One, and with the power of the crystals, scattered through the world by the blasting meteors, rebuild the civilization from rumble, shaping everything in the image of The One, glorifying the technological advance and implementing it in every aspect of life. Though uniting the humans, The Chapter itself is internally divided, and various doctrines and philosophies of each individual metropoly are seeking to become dominant. When the demonic threat emerged from the hidden portals in the craters left from the apocalyptic events, The Chapter, the protectors of humanity remnants, became the first and only defence line against the ruthless foe. Already dangerous railways and routes to crystal mines became even more vulnerable with the Demons preying outside, forcing the Chapter to strengthen their protection.

The Demons
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Demonic society is divided into three castes. First, the brutal ones, being the backbone of strike forces and dedicating their whole lives and culture to martial prowess and art of fighting. Second, the terror ones, learning about the fears and vulnerable points of invaded cultures, striking from the shadows and spreading terror through the enemy ranks. Third, the intelligent ones, utilizing their mind as a deadly weapon, using the magic born from the crystals power and commanding whole forces in times of war. All three castes struggle for influence in the whole society, but all understands, that jousts may not turn into war, there is a bigger obstacle uniting all three castes. The place from which Demons came from is a barren, worn-out, devoid of resources and overpopulated world. Several times the Demons were forced to spread to other worlds in order to survive as a species. Latterly, the conquered worlds began once again lacking resources to maintain overgrown demonic population and another conquest was vital.
One day after the cataclysm, when new humanity was at its peak, the portals sleeping into blastscape awaken, spewing out a new threat. Demons fell upon the unsuspecting human dwellings, and only thanks to The Chapter and unsuspected appearance of Faceless were driven out. But not for long.


The Faceless
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In the height of the bloody war between the Chapter and Demons, on one of the battlefields the unthinkable took place. Born from the broken machine parts, left human carcasses and the arcane power of crystals left to rampage wild, the first of The Faceless creature appeared. Being not driven by consciousness, showing no emotion towards anyone, begun consuming both metal and flesh, demonic and human alike. Every devoured part was being implemented to the creature’s structure, changing its form and abilities. The Faceless shortly after its birth begun to seek the crystals. Their power is believed to be the only mean of holding together and driving forth their hybrid forms. Only thanks to their appearance the demonic incursion failed, no one was prepared to fight such an enemy. All communication attempts, both from human and demonic side was fruitless, so their goal is yet unknown.

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Gameplay:

Overall Look

We want to take our best experience form board games, miniature wargaming and TCG card games. Strategy will be really important factor and taking various approaches will be possible thanks to the usage of crystals mechanics. Thanks to introducing special spells cards we want to give players tools for creating “turn the tide” moments in the game flow. One of the most important assumption we made before sitting to creating rules is that they should be reflecting story as much as possible and help immerse players into universe of The Edge.

Our ambition is creating mechanic background to our game following the rule “easy to learn, hard to master”. We will be trying to put overall game rules very short and intuitive – all the complexity will be brought by the spells you will be able to cast as well as units special active and passive abilities.

Cards and special abilities

Each player will start with the certain set of special spells cards that he will choose as a “deck” and that will be able to globally influence the battlefield. Their effect will be various and each of the faction will have different style of spells. In addition to that almost every unit will have special ability (or more than one) – active or passive. Thanks to that each fight will be actively participated by the players with lots of various moves they can do, rather than merely statistic table clash with dice rolls.

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Cards design

Crystals

In our mechanics as well as in the universe we want to put very strong emphasis on the crystals – ultimate source of power that each faction desire for their own reasons. We have designed special crystal tokens to represent them in our game.

Each player will start with few crystal tokens and it will serve him as a mana pool refreshing after every turn. The more crystals you have – the more powerful spells and abilities you will be able to cast. One of the core mechanics will be gathering crystals on the battlefield – than each faction will have their own additional way of earning the crystals.

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Crystal Tokens

Controlled Randomness

We want to create a system where biggest part of randomness (for example in fights) will be under some kind of influence of the player. Rather than throwing bunch of dice we want to implement a deck of cards with numbers representing the results. In addition to that each player will have his own deck – therefore throughout the whole game, both players will have same results.

As stated before, our rules are in the stage of active development and testing, therefore things can change a little – but we want to keep the main assumptions and bring you very balanced set of rules that will give you great amount of pleasure, lots of awesome moments to remember and full immersion into the world of The Edge.

Models cast & painted!

The Chapter’s Holy Knight

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See more alternative weapon options on our website!

There are multiple possible ways to serve the One – perhaps the most honorable one is the privilege of wearing the armor of Holy Knight to wreak havoc on the battlefield. Only the purest members of society can wear this suit of armor, specially developed by high priests based on the visions send by The One. Another requirements are abnormal physical strength and perfect discipline – thanks to that Holy Knights combine strength of human body and machine to become perfect weapon. Just a few can withstand those challenging conditions and become worthy of becoming The Chapter’s first line of defense. Knights are part of the Chapter and hold high position within their ranks, even thou they do not possess any technical skills or capabilities. Their fighting prowess and unshaken devotion is sufficient enough.

The Chapter’s Pilgrim

We’ve put the Pilgrim on the arcane crystal field:

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More poses and alternative head options available on our website!

There is only one kind of punishment for those who dared to question the One and the chapter – death. However, sinners who broke the law on the smaller scale are offered a choice: they can redeem their deeds by becoming either miner or pilgrim. Rarely any human with common sense choose the second way, even if becoming a miner means serving at least few years at gathering crystals. It is fate happily accepted when confronted with what becoming a Pilgrim means – taking a part in crusades with only heavy mechanical spear as a weapon and no armor.
Most of pilgrims die their first battle – but those who survives long enough to kill seven opponents are given freedom, full redemption and enough gold to live happy for few years. Usually a total renegades, killers and madmen are becoming a pilgrims.




This will be a skirmish game launched in march 2015 on Kickstarter, developed as a test before potentially expanding the Edge as a full-fledged battle wargame.

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Awaken Realms
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Posts: 3
Joined: 7 Feb 2015, o 11:59

Re: The Edge - Official news channel - Kickstarter in March!

Post by Awaken Realms »

The Demons update - Terror Cultist


Today it’s time for The Demons – see the Terror Cultist renders!


The cultists from the Terror Caste are taking up the shapes of animals frightening to the human beings and lurk in the shadows, performing actions to spread fear, disarray and destroy the opponent’s morale.


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There is also a version without the robe – which one do you like more?


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We’ve recently made a new wargear option for the cultist – two versions of a special lantern that shines in the terrifying, red light and burning away the substance that rises the anxiety in anyone who will be unfortunate enough to smell it.


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Which one cultist do you like more – the one with robe or the one without it? Which lantern option you consider better – the ribcage one or the skull only? What other fear-spreading devices can you imagine the Terror cultist to use?
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