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Hell Dorado Saracens vs Immortals

Posted: 24 Feb 2013, o 13:18
by sea.man
I wanted to refresh the rules so I thought I would play one game on my own. So it is me vs me game :)
Initial deployment:
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Immortals deployment, with Li Tsu Tsin as the officer. Together they are 170 points.
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Salah Ad-Din and his Saracens (165 pts.)
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Re: Hell Dorado Saracens vs Immortals

Posted: 25 Feb 2013, o 11:45
by Pandadosmares
Who won? you? ;)

Re: Hell Dorado Saracens vs Immortals

Posted: 25 Feb 2013, o 12:06
by sea.man
Nah, studying all the rules takes me so much time, that I have just managed to make 4 moves/actions.
Plus I didn't have much time :(

Re: Hell Dorado Saracens vs Immortals

Posted: 26 Feb 2013, o 20:02
by Gildor
. So it is me vs me game
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I'm just kidding :D
Nice figures! :clap:

Re: Hell Dorado Saracens vs Immortals

Posted: 26 Feb 2013, o 21:02
by Demi_morgana
Pfff... No gaming mat? :roll:
:wink:

Re: Hell Dorado Saracens vs Immortals

Posted: 1 Mar 2013, o 22:09
by sea.man
Saracens have 7 CMD points and also 6 units.
Immortals have 9 CMD points (3 light, 6 dark) and 6 units. They won the dominance so they start :)

Turn 1
1) Li focused and has summoned Hou-Chi lemmure with Exchange Soul spell
2) Lancer ran forward so he could work as a tank
3) Peasant walked 5'
4) Husyim Al Din ran 10'
5) human Imperial Senitel ran 10'
6) Dibbukim ran 8'
7) demon Imperial Senitel charged Lancier. The distance wasn't a problem because of the bloodthirsty ability (more dark CMD points in the pool gives him more movement)
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Initial combat state:
a) Lancier CBT = 7= 5+1('eager' weapon's ability) +1('recive charge' weapon's ability)
b) Demon CBT = 5 = 5+1('eager' weapon's ability) -1(charging) 
c) thanks to the bloodthirsty3 ability Li spends 3 dark CMD points on Vae Victis and gives the Deamon +3 CBT.
Demon's CBT =8
d) Lancier usues his defensive combat ability to reduce his own and Demon's CBT by 1 point. 
Lanciers' CBT =6
Demon's CBT =7
e) Salah orders Vae Victis and gives Lancier +2CBT
Lanciers' CBT =8
Demon's CBT =7
So Lancier can throw 5 dices and gets 3 re-rolls and he gets : {1,2,2,3,6}. Demon's DEF is 4 so then he re-rolls his misses which are lower then this statistic, so {1,2,2} and gets {2,3,5} which results at the end {2,3,3,5,6}.   Only {5,6} count as 2 hits inflicting 4 damage (from weapon's table). Demon's PRotection is 3 which is substracted from 4. At the end Lancier has inflicted 4-3=1 wound to the Demon.

Demon gets 5 dices with just 2 re-rolls and rolls:{3,4,5,5,6} :D
Lancier's DEF is 4 and the only re-roll turns out to be a 6! So the Toad Warrior gets an amazing {4,5,5,6,6,}... 
Lancier has an ability called 'men at arms' that makes the opponent re-roll one dice, but it doesn't help - the Demon re-rolls and gets another 6!!! 
5 hits make 11 damage to the Lancier, who has no PRotection :(

Demon has now 11 life points.
Lancier has 1 life point left.

Battle state in the middle of turn 1:
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Re: Hell Dorado Saracens vs Immortals

Posted: 3 Mar 2013, o 21:37
by sea.man
8 ) Berber walks 2' and shoots at human Imperial Senitel. Distance is 9' so the difficulty is 3, but the DEF is 4 which means he has to roll more then 4.
Salah orders Vae Victis and gives Berber +2SHS.
With SHS 3 he rolls 3+2=5 dices and gets {2,3,3,4,5} what gives 2 hits with 4 damage points.
Senitel's PRotection is 3 which would cancel 3 damage, but the Berber Chasseur has a Penetrating Strike 2 abilty, that give -2PR for the defender, so it makes 3 damage.
human Imperial Senitel's life points =  9 LP.
Thanks to Moving shot ability, Berber can walk his remaning 3' :)

9) Salah orders Vae Soli and allows to move himself :D He charged demon Imperial Senitel.
a) Both officers called Vae Victis (+2CBT for Saracen and +3CBT for Immortal)
b) Salah has 5 dices and 4 re rolls. Thanks to Fury ability he ignores -1CBT while charging and gets +1CBT from Lancier's allied support.
c) Toadman has 5 dices and 3 re rolls.
d) Salah rolls {1,2,4,5,6} and re rolls {1,2} (Toadman's DEF is 4) for {1,3}.
3 hits give 3 damage (6 damage - 3 defender's PRotection) and Stunned. 
e) Senitel gets {3,4,5,6,6} and re rolls {2} for a {3}. 
4 hits amzing 6 damage(9-3, see explenation above)!
f) Demon has now 8 life points and he is stunned for 1 round (-1CBT, -1DEF, no orders).
Salah has 8 lifes point left.

10) Chan Lee runs 8'

11) Blessed Warrior runs 8'

12) Sha Ren Zhe uses Scavenger order and teleports himself in contact with the enemy with the lowest LP on the battlefield and engages him. Obviously this is the Lancier ;) 
Liu orders Vae Victis (+2CBT) and so does the Salah.
The dices are
Sha =  6CBT +2Vae Victis -1 Lancier's Defensive Combat skill +1 from support= 5 rolls +3 re rolls
Lancier = 5CBT (not 4, because Salah's Easement aura allows to ignore it) + 2Vae Victis +1Reciving charge ability+ 2(Salah's Charisma 2 skill that gives all units in 4' +2CBT) +1 support from allied units= 11 :D
If the dice + re rolls number is above 10, then it means automatic hits!

Not to go futher in the details, Sha Ren Zhe did 3 damage and killed Lancier and he did 5 damage in return.
Battlefield after turn 1:
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and this is how I organize all the cards, wounds, CMD points, etc.
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Re: Hell Dorado Saracens vs Immortals

Posted: 3 Mar 2013, o 21:59
by Nameless
I hope there's more to this game than run, get to B2B, kill...

Re: Hell Dorado Saracens vs Immortals

Posted: 3 Mar 2013, o 23:32
by sea.man
Sure there is, but I didn't want to play any scenario. Just simple kill the opponent ;)
But also those are simple rules because I am not using terrain rules which make the game much more... complex and interesting. Maybe in battle report #2 ;)

Re: Hell Dorado Saracens vs Immortals

Posted: 3 Mar 2013, o 23:40
by Nameless
even with 'kill'em all' scenario games should be more interesting than moving minis forward and throwing dice.
of course, don't take this personally, it's a remark aimed at game creators, not you :)