8 ) Berber walks 2' and shoots at human Imperial Senitel. Distance is 9' so the difficulty is 3, but the DEF is 4 which means he has to roll more then 4.
Salah orders
Vae Victis and gives Berber +2SHS.
With SHS 3 he rolls 3+2=5 dices and gets {2,3,3,4,5} what gives 2 hits with 4 damage points.
Senitel's PRotection is 3 which would cancel 3 damage, but the Berber Chasseur has a
Penetrating Strike 2 abilty, that give -2PR for the defender, so it makes 3 damage.
human Imperial Senitel's life points = 9 LP.
Thanks to
Moving shot ability, Berber can walk his remaning 3'
9) Salah orders
Vae Soli and allows to move himself

He charged demon Imperial Senitel.
a) Both officers called
Vae Victis (+2CBT for Saracen and +3CBT for Immortal)
b) Salah has 5 dices and 4 re rolls. Thanks to
Fury ability he ignores -1CBT while charging and gets +1CBT from Lancier's allied support.
c) Toadman has 5 dices and 3 re rolls.
d) Salah rolls {1,2,4,5,6} and re rolls {1,2} (Toadman's DEF is 4) for {1,3}.
3 hits give 3 damage (6 damage - 3 defender's PRotection) and Stunned.
e) Senitel gets {3,4,5,6,6} and re rolls {2} for a {3}.
4 hits amzing 6 damage(9-3, see explenation above)!
f) Demon has now 8 life points and he is stunned for 1 round (-1CBT, -1DEF, no orders).
Salah has 8 lifes point left.
10) Chan Lee runs 8'
11) Blessed Warrior runs 8'
12) Sha Ren Zhe uses
Scavenger order and teleports himself in contact with the enemy with the lowest LP on the battlefield and engages him. Obviously this is the Lancier
Liu orders
Vae Victis (+2CBT) and so does the Salah.
The dices are
Sha = 6CBT +
2Vae Victis -1 Lancier's
Defensive Combat skill +1 from support= 5 rolls +3 re rolls
Lancier = 5CBT (not 4, because Salah's
Easement aura allows to ignore it) + 2
Vae Victis +1
Reciving charge ability+ 2(Salah's
Charisma 2 skill that gives all units in 4' +2CBT) +1 support from allied units= 11

If the dice + re rolls number is above 10, then it means automatic hits!
Not to go futher in the details, Sha Ren Zhe did 3 damage and killed Lancier and he did 5 damage in return.
Battlefield after turn 1:
Click to see full-sized image
and this is how I organize all the cards, wounds, CMD points, etc.
Click to see full-sized image