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Baneblade
Posted: 27 Feb 2012, o 23:20
by Doelago
Re: Baneblade
Posted: 28 Feb 2012, o 09:38
by sea.man
Welcome!
For Table Top it is ok

Few things could help to make it look better:
- edge highlighting looks always good on tanks

- try to fill the gaps - i.e. metal cans at the back
- weathering - rust, mud, dust, smoke... they make vehicles look interesting
- lights, small windows - try to paint them like gems
Re: Baneblade
Posted: 28 Feb 2012, o 13:41
by mahon
Could you tell us something more about the model, its purpose, yourself as a painter, your goals, etc?
You know, there would be different feedback for a beginner and different for an expert painter. Different for a model that is supposed to be a gaming piece, and different for a painting competition entry...
Re: Baneblade
Posted: 28 Feb 2012, o 13:46
by Nameless
@Mahon - yes, that would be helpful...
@Doelago - but, whatever your goal is, mould lines are never cool
welcome to the forum, btw!
Re: Baneblade
Posted: 28 Feb 2012, o 14:34
by Doelago
Quick reply since I am in a hurry to catch a train.
sea.man wrote:Welcome!
For Table Top it is ok

Few things could help to make it look better:
- edge highlighting looks always good on tanks

- try to fill the gaps - i.e. metal cans at the back
- weathering - rust, mud, dust, smoke... they make vehicles look interesting
- lights, small windows - try to paint them like gems
Ouh, yes, I need to pic up some Liquid Green stuff and fill those gaps.
I have not added any elemental weathering yet, for I have not decided on what sort of gameboard I am going to make, and I want the likes of mud to match the board.
mahon wrote:Could you tell us something more about the model, its purpose, yourself as a painter, your goals, etc?
You know, there would be different feedback for a beginner and different for an expert painter. Different for a model that is supposed to be a gaming piece, and different for a painting competition entry...
Uh, ouh, yes, the model is supposed to be a gaming piece. So table top quality is what I was looking for. Now that I look at it, I seem to not have added any company markings...
Nameless wrote:
@Doelago - but, whatever your goal is, mould lines are never cool
Mold lines? Where! Time to bring a knife to a gun fight.
Gotta run now. Thanks for the replies guys, will check in again on Monday.

Re: Baneblade
Posted: 28 Feb 2012, o 14:39
by Hellspawn
Doelago wrote:Now that I look at it, I seem to not have added any company markings...
Careful on the company markings. If it's just the number or something oki, but if it's something about an army, Baneblades are not supposed to be owned by anything else than the Imperial Guard, they join the Space Marines just as support, thus, you'll never see any Baneblades with a specific Space Marine army marking.
Re: Baneblade
Posted: 28 Feb 2012, o 16:21
by Doelago
I was thinking of a red/white/red stripe at the front of the top section with a number and possibly some symbol.
Re: Baneblade
Posted: 5 Mar 2012, o 13:26
by Corvus
I think you should have put a bit more time in the preparation: quite some mold lines visible.
I also think you should try out a gem effect on the windows and lights. It's a small effort but the result would look so much better.