aranelthemithra's WIP thread.
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Post pictures and discussions regarding works in progress here, please. If you have photos of these works when they're completed, feel free to post them to the right section and feel free to add the link in your post about the work in progress.
Post pictures and discussions regarding works in progress here, please. If you have photos of these works when they're completed, feel free to post them to the right section and feel free to add the link in your post about the work in progress.
Re: aranelthemithra's WIP thread.
drill hols in bolter AtM he is wealding in his heand Hair drayr 
but as Mahon took the chelenge to help you as first 1 he got privlage to comment on WiP end make future sugestions

but as Mahon took the chelenge to help you as first 1 he got privlage to comment on WiP end make future sugestions

Re: aranelthemithra's WIP thread.
smooth enough for me. of course it could be smoother (and you can work on improving smoothness if you want to do it well) but I would recommend to go for some highlighting along the edges of all parts and darklining recessed division lines between elements.
you know, classic 'eavy metal style. no directional lighting, just thin, precise, even lines.
you know, classic 'eavy metal style. no directional lighting, just thin, precise, even lines.
Re: aranelthemithra's WIP thread.
Just use some badab black or devlan mud in the recesses to help darkline the model. This would help define different objects on the model and that would make a difference in the presentation of your model.
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Re: aranelthemithra's WIP thread.
ther are lackings in smouth transicions end bright eages could ad a lot to this mini especialy to armor parts
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Re: aranelthemithra's WIP thread.
Paint appears a bit thick also, what's your thinning ratio?
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Re: aranelthemithra's WIP thread.
Okay, so... dark lining.
What should I be dark lining? I added some to the areas that really seemed to be "different" so like the skin to the fur, the cape and the fur, etc.
What else would you be dark lining? Does anyone have an example of what I would be looking to do?
Smooth transitions is definitely something I really tried to work on with this figure. I haven't found a blending method I like but I know what I want it to do - it just doesn't do it.
Before I move on, I will answer Corvus' question. I tend to water down the paint in a not-specific ratio, but instead I water down until the brush doesn't pick up excess paint but instead remains smooth only carrying the paint that is absorbed by the bristles. I don't really have a scientific method for it. The thickness you are seeing may come from the the following issue...
I tried doing highlighting by taking a blue that's just a touch lighter than the base and then painting that on with the hope of lightning it a little more and painting it again etc, until I build up to a light blue.
Well, the problem I ran in to was... when I painted it on it was either not watered down enough or, the watering down made it actually lighter than I intended and it would create a sharp jump to a much lighter colour than I intended.
While I didn't like that there was some weirdness with the darker areas, the lightning of the cape worked exactly as I had intended. So while not necessarily perfect in execution, it did finish up as I hoped it would. That's what i was hoping would happen with the armour, and it didn't.
I don't think this is a figure that can be "fixed" at this point necessarily. The more paint I put on, the less smooth it will look so outside of minor fixes like dark lining where/how you suggest and enhancing the highlights on the armour, I think I will just have to take lessons learned from this and hopefully do the next one better.
However, the good news is, in person, the figure looks just great for table top use - it's more than sufficient for being a painted figure and based on how the local 40k'ers are reacting to it, it's good enough to get work for commissions (which I really don't want at this point because I would not be happy with what they get even if they are - it's the reason I came to this forum in the first place. The chaos knight is what the guy wanted, but I really didn't like how it turned out).
But I have just accepted the fact that I will be going through this a bit with different figures as I learn and relearn techniques to get the appearance I want. Hence the reason I haven't started on a figure I would consider something I want to be a show piece - I do have such a piece waiting for when I think I am ready
Creating smooth gradients to a bright highlight on armour is definitely my next goal. Finding a blending method that works for me has to be something I figure out sooner rather than later.
What should I be dark lining? I added some to the areas that really seemed to be "different" so like the skin to the fur, the cape and the fur, etc.
What else would you be dark lining? Does anyone have an example of what I would be looking to do?
Smooth transitions is definitely something I really tried to work on with this figure. I haven't found a blending method I like but I know what I want it to do - it just doesn't do it.
Before I move on, I will answer Corvus' question. I tend to water down the paint in a not-specific ratio, but instead I water down until the brush doesn't pick up excess paint but instead remains smooth only carrying the paint that is absorbed by the bristles. I don't really have a scientific method for it. The thickness you are seeing may come from the the following issue...
I tried doing highlighting by taking a blue that's just a touch lighter than the base and then painting that on with the hope of lightning it a little more and painting it again etc, until I build up to a light blue.
Well, the problem I ran in to was... when I painted it on it was either not watered down enough or, the watering down made it actually lighter than I intended and it would create a sharp jump to a much lighter colour than I intended.
While I didn't like that there was some weirdness with the darker areas, the lightning of the cape worked exactly as I had intended. So while not necessarily perfect in execution, it did finish up as I hoped it would. That's what i was hoping would happen with the armour, and it didn't.
I don't think this is a figure that can be "fixed" at this point necessarily. The more paint I put on, the less smooth it will look so outside of minor fixes like dark lining where/how you suggest and enhancing the highlights on the armour, I think I will just have to take lessons learned from this and hopefully do the next one better.
However, the good news is, in person, the figure looks just great for table top use - it's more than sufficient for being a painted figure and based on how the local 40k'ers are reacting to it, it's good enough to get work for commissions (which I really don't want at this point because I would not be happy with what they get even if they are - it's the reason I came to this forum in the first place. The chaos knight is what the guy wanted, but I really didn't like how it turned out).
But I have just accepted the fact that I will be going through this a bit with different figures as I learn and relearn techniques to get the appearance I want. Hence the reason I haven't started on a figure I would consider something I want to be a show piece - I do have such a piece waiting for when I think I am ready

Creating smooth gradients to a bright highlight on armour is definitely my next goal. Finding a blending method that works for me has to be something I figure out sooner rather than later.
Re: aranelthemithra's WIP thread.

The deepest crevices should be the darkest since they receive the least amount of light. If you look at the image above, there's almost a black line around every piece of armor giving it a bit of depth.
You're really close in a lot of areas. Right now your shadows are kind of a dark space wolf grey. Push them a little farther and you'll be good to go.