Warmachine/Hordes Stampede tournament Report

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ToMaZ
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Warmachine/Hordes Stampede tournament Report

Post by ToMaZ »

Yo!

After a long time I participated in a tournament again. Stampede rules. This means that you have an attacker and defender. If the attacker wins he becomes defender, if the defender wins, he stays defender on the same board but a part of his casualties won't be replaced. So you'll be fighting with a smaller force if you take heavy losses in your game.

This was my first tourney with Cryx :twisted:
And this was my list:

Army Points: 499/500
Victory Points: 16

Pirate Queen Skarre
Deathripper
Deathripper
Helldiver
Skarlock
Bane Lord Tartarus
Bane Knights (10)
Bile Thralls (
Mechanithralls (10)
Brute Thrall

First game: Jurn with Menoth - Kreoss

The list:

Kreoss
Redeemer
Crusader (I think, the starterset jack with the mace)
Choir
6 flameguard + attachment
10 zealots + monolith bearer
Piper of Ord
Vilmon

I was attacker. Yesss! Time to be agressive.
I deployed everything against the edge of my deployment zone. Bane knights on the far left, then tartarus + helldiver next to them. Bile thralls + skarre and skarlock + 2 deathrippers in the middle and mechanithralls on the far left.

My opponent deployed his zealots + piper + vilmon opposite of my banes. His jacks in the middle + kreoss in the middle behind a wall. Flameguard in front of Kreoss.


First turn:

I ran everything forward. Skarlock cast sacr. Lamb and sacrificed a bile thrall. 4 extra focus for skarre next turn.
Jurn gave the zealots + 2 defence with the piper and ran the zealots into a trench and he gave them the 'no magic' prayer. Flameguard advanced into the other trench and shieldwalled. Kreoss stayed put but cast some protective spells on the flameguard( +2 def and armour). The choir sang the 'no magic' song on the jacks. Crusader walked into the trench and the redeemer took out some mechanithralls with his rockets.
Vilmon ran behind the zealots.

Turn 2:

I ran my deathrippers up for some spellcasting. The helldiver advanced in front of the zealots and burrowed.
My baneknights couldn't reach the zealots and I didn't want to sacrifice them all to the bombs of the zealots so I spread them out a bit. Tartarus advanced cautiously.
Mechanithralls ran again to threathen the flameguard + jack in the trench. And spread out because of those nasty redeemer rockets. Bile thralls advanced and one got sacrificed by the skarlock for 1 extra focus next turn (yay!)
Skarre then arced Bloodrain on the zealots and 2 died. Then I arced the same spell on the flameguard. 1 died on the direct hit. 5 others suffered corrosion.

In Jurn's turn 2 out of 5 flameguard died due to corrosion (lucky bastard)
Jurn charged my deathripper with vilmon and disabled it with 1 attack. Then his zealots advanced received a + strenght prayer and the monolith bearer gave them greater destiny. Great, now the zealots can't be killed next turn. They started lobbing handgrenades at my bane knights. A couple died but most of them could shadowshift into melee range with zealots and tie them up. One shadowshifted into melee with Vilmon and chopped him to pieces. The flameguard shifted around a bit to take the mechanithrall charge next turn.
The crusader charged my other deathripper but failed to hit twice.
The redeemer took out some mechanithralls and then Kreoss took out some more with cleaning fire.

turn 3

I tried to take out as much as I could this turn. Bile thralls advanced and 2 purged. One over the zealots (corrosion for the next turn) and one over the flameguard killing 2 and corrosion on the rest of them. The mechanithralls (only a few left + brute) charged the flameguard + crusader jack. The jack got hurt pretty good, but no systems were taken out. No flameguards died.

Bane knights all advanced into melee with the zealots to tie them up. One took out the piper. Tartarus charged the jack and did massive damage, but the damn thing still functioned. Skarre casted backlash on the jack. And kept the rest of the focus for herself. No sacrifice this turn because skarlock was out of range of the biles.

Jurn rolled for corrosion on 9 models and only 1 died!!! Lucky dice. He risked free strikes on his zealots to be able to throw bombs. 4 died, 3 were left. 2 were able to throw a bomb and 2 banes died. I was left with 4 knights now :(
tartarus got smacked by the jack but survived with 1 wound left. Flameguard poked the mechanithralls to death. Only the brute was left now, but he got taken out by Kreoss... damn....
Redeemer positioned himself for next turn.

Turn 4

This was the turn it had to happen. If I didn't kill Kreoss this turn, I would be dead. And this turn... I knew exactly what to do... got distracted and messed it up :) Sh!t happens....

So I had to activate Tartarus first and beckon the bane knights next tohim. I activated him and attacked the jack, realising as I roll the dice that after attacking his activation ends, so no beckon. Crap! That move cost me the game. I needed the beckon to get the bane knights within 1" of Skarre so that I could use her feat for a POW 21 sacrificial strike on Kreoss. I knew I had lost right then. I finished off what I could to get victory points and popped skarre her feat to give her 21 armour. Maybe if I was lucky she would survive... I then let Jurn take his action.

Kreoss activated, popped his feat, skarre got knocked down. The redeemer activated, 3 rockets directly hit Skarre and she was down to 5 wounds. Then the flameguard just reached her and it was game over.

Conclusion:

A very hard game and it could swing any direction till the last moment. Too bad that I made that mistake or I defenitly would have won...

(I will post the next game during my lunch break)

[/b]
---ToMaZ---

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Demi_morgana
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RE: Warmachine/Hordes Stampede tournament Report

Post by Demi_morgana »

waiting to read more! skarre is one of my fav castrers so it made me a bit sad when I read she was annihilated :rip:
too bad You didn't manage to take any pics but I guess there was a time limit for each game during tourney
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ToMaZ
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RE: Warmachine/Hordes Stampede tournament Report

Post by ToMaZ »

yeah max 10 minutes per player's turn. So you had to think pretty fast. I did get the chance to take a few shots of the other games during my break, but I still need to upload them :)

Ah well, skarre would have won if I hadn't made that stupid mistake. But I learned from that one. It was only my 4th game with Skarre since I started cryx so I'm still learning. That's why I took her to the tourney.
---ToMaZ---

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ToMaZ
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Post by ToMaZ »

2nd Game: Rob with Khador - Sorscha

His list was:

Sorscha
Kodiak warjack
Greylords
Widowmakers
Kovnik Jozef
a couple of Winterguard + rocketeer and unit attachment.
Eyriss
Manhunter
Mortar team.

Again I was attacker. Same type of deployment as last game. Only the mechanithralls in the middle with biles and Skarre + skarlock behind them.

He deployed his Winterguard + jozef in the middle. greylords on my right behind the Kodiak. Sorscha slightly behind the winterguard. Eyriss advanced deployed to my right flank. 2 widowmakers advance deployed in the trench to my left flank. 2 widowmakers + mortar team were left of the board because of the defender loss rule. (yay for me)

First Turn.

Again I ran everything forward. Sarcificial lamb on one bile for 1 focus (damn)

Rob advanced cautiously. Widowmakes made 2 shots on my deathripper one hit, but did no damage. The other one missed. Kodiak advanced. The Greylords stationed themselves behind the jack. Sorscha cast fog of war and windrushed behind the Kodiak. Eyriss shot a mechanithrall. The winterguard advanced and a did a fair ammount of damage on my second deathripper, but no systems were taken out. Jozef gave the unit though and advanced.

Second turn.

I advanced one deathripper towards the widowmakers into arcing distance. The other one had 2 focus for a slam on the kodiak.
The helldiver advanced and burrowed.
Skarre advanced and cast a bloodrain on the widowmakers but missed. The scatter hit one and it died. She kept the rest of focus.
The second deathripper slammed the kodiak boosting the to hit roll. It got slammed 6 inch over 2 greylords and sorscha. 3 damage on sorscha and 2 dead greylords + a knocked down Kodiak. Great!! Then the Mechanithralls charged the kodiak and Eyriss. The brutethrall gave the kodiak a serious pounding but armour 20 is hard to get through. The mechanithralls couldn't really damage the jack. I only managed to take of his left arm. Each mechanithrall in melee with Eyriss missed terribly.

Tartarus cursed the remaining widowmaker and advanced toward the winterguard. Then the Bane knights charged the remaining widowmaker at speed +5 and attack rolls +2. Because it was sitting on 17 Defense. The leader rolled double sixes on the attack roll, so that was a dead widowmaker. Biles advanced and I ended my turn with a sacrificial lamb giving me 4 extra focus next turn.

Rob saw his options seriously limited. Eiryss got rid of 2 mechanithralls with her sword and bayonet. She was now not engaged anymore. The remaining greylord used his spray on another bunch of Mechanithralls, killing 3 or 4. Sorscha got up and windrushed towards the middle of the board. I didn't bother to take a free strike at def 20. Since with the +2 I still needed to roll double sixes.

Winterguard took out 2 baneknights, damaged my allready damaged deathripper some more by taking out it's movement and shot a lonely mechanithrall. Jozef charged the other deathripper and did a few points of damage. The manhunter then charged the same ripper and totally scrapped it.
Kodiak stands up and steamvents the remaining mechanithralls out of the way.

Third turn

I took quite a pounding, but now it was my turn :evil:
Tartarus cursed the winterguard and charged Jozef. It's thresher attack also reached the manhunter. Both ended up dead... and turned into a fresh bane knight. So I could bolster my ranks a bit again. The bane knights charged the winterguard and took out all but one.
I advanced my bile thralls.. one purged. Over my own jack and greylord + eyriss + kodiak + sorscha... yay!!
The outcome: Eyriss dead, greylord dead, sorscha corrosion because she was sitting on 3 focus, kodiak corrosion.

Then Skarre advanced within 1" of a bane knight. Popped her feat and took 5 damage to give my complete army +5 armour and strength. Then I used sacrificial strike on the bane knight to give Sorscha a pow 21 damage roll. I boosted the roll... a 1 a 2 and a 1... Nooooo sorscha lived. Crap. I decided to sit on the rest of my focus because now sorscha her feat would come up. Skarlock was out of range for a sacrificial lamb, so he ran in between skarre and sorscha to block line of sight and force sorscha to move towards my main force if she wanted to feat.

Rob's turn began as I predicted. With only 2 models left, he didn't have much else to do. Sorscha moved, windrushed into melee with Skarre and feated. Freezing my entire force. She didn't manage to damage Skarre because she had 25 armour (I think)
The kodiak totalled my stationary deathripper.

Fourth turn.

I couldn't do anything so I sat on my focus.

Rob tried to land a critical freeze on Sorscha but failed. Kodiak vent steamed some Bane knights.

Fifth Turn.

I moved up one bile close to sorscha and purged. Sorscha had only a few damage boxes left and with no focus she got killed easily.


Conclusion:

Rob was an amazing player. And with only a few models left he still managed to hit like a ton of bricks. But that's the strenght of Khador.
I doubt the mortar and 2 widowmakers would have made any difference because I was in melee with his force so fast.

This game gave me a lot of victory points and made me defender instead of attacker...

(next game coming up shortly)
---ToMaZ---

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Post by Demi_morgana »

I've just realised You had no etheral units - no machine wraiths but most important - no pistol wraiths! :shock:
machine wraiths are pain in the a$$ of every player running jack-heavy list but looks like there was no such armies at Yout tournament so far :)
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ToMaZ
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Post by ToMaZ »

I have two pistol wraiths but they are easy VP's on a tourney. Most of the time you get two shots and the turn after they're dead. Plus there is such a big ammount of models out there these days that can whip out a form of magic attack or that can attack incorporeal models. So I didn't bother.

And I loathe machine wraiths. yuck... :P

EDIT: there were quite a few heavy jack lists. Magnus, Darius etc... but I didn't face them. And even if I did. I would have withered the caster away with backlash on a jack and swarm it with infantry hits.
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Post by Demi_morgana »

ToMaZ wrote:And I loathe machine wraiths. yuck... :P
it's only because You don't have such a cool converted wraiths as I do :snooty: :mrgreen:
and yeah, original models suck as hell :neutral:
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