chain reaction - BATTLE REPORT
Posted: 17 Sep 2006, o 13:45
finally - a BATTLE REPORT! 
this week we painted gaming table so and last night we had the first struggle on new surface
we played chain reaction - the objective was to bring the mechanic to abandoned apc, get into it and start the engine...
sounds easy?
NOOO FUC*ING WAY!
Click to see full-sized image
Click to see full-sized image
dirty preparations: I guess I was trying to measure the ceiling
too bad I forgot to take dices from home and d6, d8 and d10 were the only stuff we found at Deco's place
(btw - chain reaction requires only d6s...
)
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
overview of the battlefield, making up objectives and choosing starting table edges...
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
of course Deco got more cover but I decided to annihilate him and complete the mission: with cover or without it!
Click to see full-sized image
here're my troops: ready to eat their guts and ask for the second
Click to see full-sized image
and of course - mission objective; looks innocent doesn't it?
Click to see full-sized image
Click to see full-sized image
rrright:
Deco got first turn and moved shotgun guys and main leader closer to my forces,
one of them was shot by my legionairee (who dies 2 minutes later...
)
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
rest of husars rushed forward, 2 hmg oparators secure center of the field ready to gun down anyone stupid enough to move into 48" hagelsturm's range...
Click to see full-sized image
Click to see full-sized image
my turn: main leader, mechanic and several necros ran to the next cover, unfortunatelly well placed hagelsturm did bloody good job and took down 2 legionairees...
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
2 squads I left in a rear are on positions:
what a shame rifles have twice longer range than shotguns
Click to see full-sized image
mechanic party run another 16" - still unseen by bauhaus long range weapons...
Click to see full-sized image
Click to see full-sized image
backstabbin' group is slowly moving to ruins...
Click to see full-sized image
husars reached another building...
Click to see full-sized image
hmg opperator wanted to mess with legionairees from behind the building - but looks like my necromutant spent more time practicing shooting ergo there was only one hmg left to take down!
Click to see full-sized image
2 troopers distracted another hmg operator's attention from babysitting field's center - one of them paid for it with own life
:rip:
but the mission objective is clear: mechanic must reach apc - no matter the cost
Click to see full-sized image
mechanic group is on position: the vehicle is 5" behind the wall...
Click to see full-sized image
but bauhaus mechanic is damn close too!
Click to see full-sized image
Click to see full-sized image
thanks to covering fire zombie warrior gets REALLY close to the enemy - still unnoticed
Click to see full-sized image
my group is preparing for run to apc - the only problem is another hagelsturm...
Click to see full-sized image
legionairee is keeping eye on apc and tank - enemy mechanic cannot move from behind cover unseen
Click to see full-sized image
rear squad run forward to solve hagelsturm problem...
Click to see full-sized image
damn! mechanic and seregant are almost at hatch!
only one of bauhaus troopers didn't manage to reach apc...
Click to see full-sized image
Click to see full-sized image
Deco tries to stick the nose out of the ruins - god bless my well placed hmg operator!
Click to see full-sized image
necromutant places cross-fire at husars in the ruins: eventually killed 2 of these goodie-goodie bastards
Click to see full-sized image
hmg forced me to get some protection in the ruins - damn 48" range!
and where's my support???
Click to see full-sized image
Click to see full-sized image
flamer carrier and assistant babysit the rhino: I'm gonna fuc*in'toast everyone trying to touch hatch!
Click to see full-sized image
mechanic is at doorway - preparing for a suicide run to a hatch...
Click to see full-sized image
Click to see full-sized image
damn! damn! damn!
bauhaus seregant was faster! the bastard killed my mechanic and took out of action my main leader!!!
Click to see full-sized image
for a ghastly moment I thought I'll loose the battle - but in last turn my necromutant inflicted 2 deadly wounds to Deco's hmg operator;
he left without leaders and heavy weapons, I left without a mechanic, beers run out:
we agreed it was DRAW
for saving honour and good (or maybe better: evil
) name or my army this necromutant deserved for repainting and for a medal 
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
and aftermatch
I hope You enjoyed browsing the report at least in half as we enjoyed the game and the beers
this week we painted gaming table so and last night we had the first struggle on new surface
we played chain reaction - the objective was to bring the mechanic to abandoned apc, get into it and start the engine...
sounds easy?
NOOO FUC*ING WAY!
Click to see full-sized image
Click to see full-sized imagedirty preparations: I guess I was trying to measure the ceiling
too bad I forgot to take dices from home and d6, d8 and d10 were the only stuff we found at Deco's place
(btw - chain reaction requires only d6s...
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
Click to see full-sized imageoverview of the battlefield, making up objectives and choosing starting table edges...
Click to see full-sized image
Click to see full-sized image
Click to see full-sized imageof course Deco got more cover but I decided to annihilate him and complete the mission: with cover or without it!
Click to see full-sized imagehere're my troops: ready to eat their guts and ask for the second
Click to see full-sized imageand of course - mission objective; looks innocent doesn't it?
Click to see full-sized image
Click to see full-sized imagerrright:
Deco got first turn and moved shotgun guys and main leader closer to my forces,
one of them was shot by my legionairee (who dies 2 minutes later...
Click to see full-sized image
Click to see full-sized image
Click to see full-sized imagerest of husars rushed forward, 2 hmg oparators secure center of the field ready to gun down anyone stupid enough to move into 48" hagelsturm's range...
Click to see full-sized image
Click to see full-sized imagemy turn: main leader, mechanic and several necros ran to the next cover, unfortunatelly well placed hagelsturm did bloody good job and took down 2 legionairees...
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image2 squads I left in a rear are on positions:
what a shame rifles have twice longer range than shotguns
Click to see full-sized imagemechanic party run another 16" - still unseen by bauhaus long range weapons...
Click to see full-sized image
Click to see full-sized imagebackstabbin' group is slowly moving to ruins...
Click to see full-sized imagehusars reached another building...
Click to see full-sized imagehmg opperator wanted to mess with legionairees from behind the building - but looks like my necromutant spent more time practicing shooting ergo there was only one hmg left to take down!
Click to see full-sized image2 troopers distracted another hmg operator's attention from babysitting field's center - one of them paid for it with own life
but the mission objective is clear: mechanic must reach apc - no matter the cost
Click to see full-sized imagemechanic group is on position: the vehicle is 5" behind the wall...
Click to see full-sized imagebut bauhaus mechanic is damn close too!
Click to see full-sized image
Click to see full-sized imagethanks to covering fire zombie warrior gets REALLY close to the enemy - still unnoticed
Click to see full-sized imagemy group is preparing for run to apc - the only problem is another hagelsturm...
Click to see full-sized imagelegionairee is keeping eye on apc and tank - enemy mechanic cannot move from behind cover unseen
Click to see full-sized imagerear squad run forward to solve hagelsturm problem...
Click to see full-sized imagedamn! mechanic and seregant are almost at hatch!
only one of bauhaus troopers didn't manage to reach apc...
Click to see full-sized image
Click to see full-sized imageDeco tries to stick the nose out of the ruins - god bless my well placed hmg operator!
Click to see full-sized imagenecromutant places cross-fire at husars in the ruins: eventually killed 2 of these goodie-goodie bastards
Click to see full-sized imagehmg forced me to get some protection in the ruins - damn 48" range!
and where's my support???
Click to see full-sized image
Click to see full-sized imageflamer carrier and assistant babysit the rhino: I'm gonna fuc*in'toast everyone trying to touch hatch!
Click to see full-sized imagemechanic is at doorway - preparing for a suicide run to a hatch...
Click to see full-sized image
Click to see full-sized imagedamn! damn! damn!
bauhaus seregant was faster! the bastard killed my mechanic and took out of action my main leader!!!
Click to see full-sized imagefor a ghastly moment I thought I'll loose the battle - but in last turn my necromutant inflicted 2 deadly wounds to Deco's hmg operator;
he left without leaders and heavy weapons, I left without a mechanic, beers run out:
we agreed it was DRAW
for saving honour and good (or maybe better: evil
Click to see full-sized image
Click to see full-sized image
Click to see full-sized image
Click to see full-sized imageand aftermatch
I hope You enjoyed browsing the report at least in half as we enjoyed the game and the beers