zombie WIP
Forum rules
Post pictures and discussions regarding works in progress here, please. If you have photos of these works when they're completed, feel free to post them to the right section and feel free to add the link in your post about the work in progress.
Post pictures and discussions regarding works in progress here, please. If you have photos of these works when they're completed, feel free to post them to the right section and feel free to add the link in your post about the work in progress.
-
Demi_morgana
- Chest of Colors

- Posts: 15233
- Joined: 9 Apr 2005, o 02:51
- Location: Eldorado
- Contact:
-
Nameless
- The Better Choice

- Posts: 17415
- Joined: 21 Jun 2005, o 17:41
- Location: Silesia, Poland
- Contact:
Nope, that means that every time I see this old land rider I hear this song somewhere at the back of my head 
You know that song? It suits so well with the image of a LR (especially that one, which is more "round" than tha actual longer version) rumbling through the battlefield
As for turrets - yes I like the idea. I see a problem though. You got nice "eagle" door located near the back. Sponsons/turrets moved more to the front of a vehicle would look stupid.
You know that song? It suits so well with the image of a LR (especially that one, which is more "round" than tha actual longer version) rumbling through the battlefield
As for turrets - yes I like the idea. I see a problem though. You got nice "eagle" door located near the back. Sponsons/turrets moved more to the front of a vehicle would look stupid.
Last edited by Nameless on 11 Sep 2006, o 20:29, edited 1 time in total.
-
Demi_morgana
- Chest of Colors

- Posts: 15233
- Joined: 9 Apr 2005, o 02:51
- Location: Eldorado
- Contact:
I'm not sure: in origal model wapons are placed in front, not in the middle of side armourNameless wrote:As of turrets - yes I like the idea. I see a problem though. You got nice "eagle" door located near the back. Sponsons/turrets moved more to the front of a vehicle would look stupid.
I just don't want to loose old-school feeling of this model
-
Nameless
- The Better Choice

- Posts: 17415
- Joined: 21 Jun 2005, o 17:41
- Location: Silesia, Poland
- Contact:
1. Probably, but this does not mean, that it looked good or even properlyDemi_morgana wrote:I'm not sure: in origal model wapons are placed in front, not in the middle of side armour
I just don't want to loose old-school feeling of this model
2. Cut the paper and add a lot of rivets along cuts. Your LR will look like a World War I tank
-
JustanotherArtist
-
Demi_morgana
- Chest of Colors

- Posts: 15233
- Joined: 9 Apr 2005, o 02:51
- Location: Eldorado
- Contact:
JustanotherArtist wrote:Yeah, GW vehicles are a way too expensive to play with at least for me
hmmm... I knew that...JustanotherArtist wrote:CMOT = CoolMiniOrNot
edit:
I've just assembled one of the turrets: it's far too small to put 2 lascannons in there
that means I can add 1 armoured lascannon or 2 unarmoured on each side...
decissios, decissions...
-
Demi_morgana
- Chest of Colors

- Posts: 15233
- Joined: 9 Apr 2005, o 02:51
- Location: Eldorado
- Contact:
drugs, mutations & cannibalism
right:
time to update my thread
here are some mutated, drugs addicted rasta-scavvies
pics are crappy but that's wip thread so I didn't care paying attention with taking better ones
Click to see full-sized image
Click to see full-sized image
scavvy called Twinz - still unfinished but he has been fighting a battle today morning
2 heads, 2 pistols and dreadlocks: what more do You need? 
Click to see full-sized image
Click to see full-sized image
another 2 hard-drugs addicts: in poland I call them "heroludy" - heroine junkies... fit perfectly as zombies: immunie to pain, don't cate about their lives, they do everything just to get some stuff... (I managed to field 3 of them today
)
Click to see full-sized image
2 more muties: Claw and Squid: almost always underestimated by opponents until they get into CC
(today Squid managed to kill flamer operator from goliath gang)
Click to see full-sized image
Fly - nightmare to convert but I'm really happy I managed to build it
fly ability, autogun and dredlocks - perfect for taking strategic points (died today because of low-flying grenares...
)
Click to see full-sized image
Click to see full-sized image
last but not least:
eye-stalks mummy-mutie!
unfortunaletty I have no credits to hire this guy - costs 63 credits
therefore until I rob a caravan I have some time to paint it
time to update my thread
here are some mutated, drugs addicted rasta-scavvies
pics are crappy but that's wip thread so I didn't care paying attention with taking better ones
Click to see full-sized image
Click to see full-sized imagescavvy called Twinz - still unfinished but he has been fighting a battle today morning
Click to see full-sized image
Click to see full-sized imageanother 2 hard-drugs addicts: in poland I call them "heroludy" - heroine junkies... fit perfectly as zombies: immunie to pain, don't cate about their lives, they do everything just to get some stuff... (I managed to field 3 of them today
Click to see full-sized image2 more muties: Claw and Squid: almost always underestimated by opponents until they get into CC
Click to see full-sized imageFly - nightmare to convert but I'm really happy I managed to build it
fly ability, autogun and dredlocks - perfect for taking strategic points (died today because of low-flying grenares...
Click to see full-sized image
Click to see full-sized imagelast but not least:
eye-stalks mummy-mutie!
unfortunaletty I have no credits to hire this guy - costs 63 credits
therefore until I rob a caravan I have some time to paint it
Last edited by Demi_morgana on 18 Nov 2006, o 14:57, edited 1 time in total.
-
Demi_morgana
- Chest of Colors

- Posts: 15233
- Joined: 9 Apr 2005, o 02:51
- Location: Eldorado
- Contact:

