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Re: zombie WIP
Posted: 15 Nov 2011, o 23:49
by Corvus
how did you do the label? is it simply a printed piece of paper?
Re: zombie WIP
Posted: 30 Nov 2011, o 12:15
by Demi_morgana
sorry for fast reply

yes, it's just printed paper
and another one from me -
one big f*ckin' scaly for my gang hehehehehhe
I think I will nail some pieces of armour onto this fella, what do you think?
more armour or just bare, nekkid flesh?
Re: zombie WIP
Posted: 30 Nov 2011, o 12:22
by sea.man
armour is good idea, maybe some helmet also?
Re: zombie WIP
Posted: 30 Nov 2011, o 12:31
by Demi_morgana
I'll check the box with ork-junk but I think I'd rather prefer nailing some more plates to it's head than "normal" helmet - pretty like this model

Re: zombie WIP
Posted: 8 Dec 2011, o 08:47
by Demi_morgana
some progress on the scaly:
Click to see full-sized image
don't think I will finish it today or tomorrow but I will surely take him for the friday night gaming

Re: zombie WIP
Posted: 8 Dec 2011, o 09:04
by Hellspawn
Could have posted earlier but it didn't occured to me until now, but the weapon on the right hand (the one on the left of the picture with the "nailed hammer") is too much down like the scally can't lift it cause it's too heavy. It would give a little more the impression that he's about to strike if the weapon was more upped/turned up. Dunno if I'm clear enough
Re: zombie WIP
Posted: 8 Dec 2011, o 09:14
by Demi_morgana
it is clear:
the fatal mistake was piercing the stubber with nails, then adding some other junk and when it turned out junk looks stupid - there was nothing I could do about the nails...
I think it might cayse unbalanced look
what do you think about making nails much shorter?
Re: zombie WIP
Posted: 8 Dec 2011, o 09:17
by Hellspawn
No, you should just turn a little bit the hand if possible or maybe add a little chain with a piked ball at the bottom to make something heavy counter balanced the thing and keep the weapon upped
talking about something like that:
Click to see full-sized image
Re: zombie WIP
Posted: 8 Dec 2011, o 09:22
by Demi_morgana
what's the purpose of the chain? hitting the wielder?

I will cut the nails anyway but also might try to add some counterbalance - thanks for the tip!
just don't think the (fragile) chain is good idea - it is gaming model...
Re: zombie WIP
Posted: 8 Dec 2011, o 09:23
by Hellspawn
Well, was thinking about something you could add to counter balance the thing, and it's a scally after all, do you think he would really mind the added chain hitting him?
