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Re: NOT a project

Posted: 16 Oct 2011, o 13:36
by Hellspawn
Skrit wrote:Not lazy, or maybe I am!? :mrgreen:
Definitely Bunny :D

Re: NOT a project

Posted: 16 Oct 2011, o 14:00
by Skrit
Oi, bunny or bun is demi's nick for me! :x :lol:

Re: NOT a project

Posted: 16 Oct 2011, o 14:01
by Hellspawn
Skrit wrote:Oi, bunny or bun is demi's nick for me! :x :lol:
:mrgreen: :mrgreen: :mrgreen: :angel:

Re: NOT a project

Posted: 17 Oct 2011, o 08:10
by sea.man
the idea with crashed something is very good!

Re: NOT a project

Posted: 6 Nov 2011, o 10:47
by Demi_morgana
last friday night we tested modules: game was fun and van saars got arses kjicked again by frenzied boobies :mrgreen:

ImageClick to see full-sized image
ImageClick to see full-sized image

cannot start filling gaps, sanding etc until all modules are prepared for it: 2 more are also nearly done...

Re: NOT a project

Posted: 6 Nov 2011, o 11:24
by Hellspawn
I like the idea of the "crater" in the middle where to throw the dice. I hate when you throw the dice and they spread on the whole table (even fall of the table).

Re: NOT a project

Posted: 7 Nov 2011, o 10:29
by Pandadosmares
:shock: :clap: :clap:

Re: NOT a project

Posted: 12 Nov 2011, o 11:28
by Demi_morgana
rrright:

last night pcv borders were added to the modules' sides:
by now they should be ready for filling gaps, than a game, then sanding, a game, painting, a game aaaand... BATTLE REPORT!!! 8)

ImageClick to see full-sized image

Re: NOT a project

Posted: 12 Nov 2011, o 18:17
by arctica
This just looks so cool :D i really like it all.

Re: NOT a project

Posted: 24 Mar 2013, o 10:09
by Demi_morgana
Threadomancy:
I totally forgot there was a tale about the table so I think I should show some fresh pics :oops:
Update soon...