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Posted: 19 Sep 2008, o 14:00
by Demi_morgana
original head! me likey!

Posted: 19 Sep 2008, o 14:22
by Trovarion
ya looks good so far, that head is not what you usually expect when you read "beastman" (and that's good

)
reminds me a bit of the harpy from "the last unicorn" ^^
ouch on having to destroy most of it again

Posted: 19 Sep 2008, o 14:51
by Skrit
I likey as well!:)
Posted: 19 Sep 2008, o 21:19
by Dragyn
Definitly original and likable!
Posted: 20 Sep 2008, o 02:49
by sebastian
HEY! You guys weren't meant to see that yet haha - not until it was in a more finished state!
Well I'm glad that you are finding it interesting, and that the head is ok - not too weird for people haha...
It should look better once the head and shoulder are re-positioned. The problem occured because I was originally intending a boring old normal beastman head, and then when I changed my mind the parts of the armature were in the wrong place. And I stupidly thought that I could somehow cover it up and everything would be ok

Wrong again!
But that's ok, not too much of a problem, at least I was able to save the top part of the head, which is the main bit anyway.
What do you guys think about weapons? Should I give him the big axe, with the other hand free, or two weapons, or a weapon holding in both hand behind the hand, or what...? I'm not promising to do what you say of course hehe...but ideas are always good to consider.
Posted: 20 Sep 2008, o 11:44
by Demi_morgana
sebastian wrote:HEY! You guys weren't meant to see that yet haha - not until it was in a more finished state!
well it's too late now - we saw it and now wanna see another model

I think axe fith well the model but otoh every weapons fit well such creatures

Posted: 20 Sep 2008, o 11:54
by NAVARRO
This is what I'm talikng about! Lovely eagle beastmen.
As for weapons I would love to see something bird like like claws or something like:
Click to see full-sized image
Posted: 20 Sep 2008, o 12:04
by Demi_morgana
I bet You'd also like to see adamantium skeleton, right Nav?

Posted: 20 Sep 2008, o 15:10
by Skrit
Why not make the weapons/arms optional when you cast it?!

Posted: 20 Sep 2008, o 15:32
by sebastian
I like the wolverine style claw idea - could work well...I'll see what happens. I think I will most likely stick with the two-handed axe or something, but I was considering changing the right hand anyway...so it's a possibility
Skrit wrote:Why not make the weapons/arms optional when you cast it?!

I guess the short answer is that it's more expensive! Takes up more room on the mould, plus costs more just for the amout of metal used...so it might mean I would have to raise the final selling price too high. Plus it's more work for me haha... But I'll think about it.
