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Re: Hellspawn's Salamanders
Posted: 18 Mar 2013, o 14:24
by Gildor
Simple but nice! Your Salamanders will look great on them!
Re: Hellspawn's Salamanders
Posted: 19 Mar 2013, o 02:23
by Hellspawn
Slooooowwww progress there.
Just base color, they're still not glued, some stuff needs to be fixed, etc...
They're magnetized to allow removal of antenna, lights and missile tracker during transport.
Weapons are started, lateral turrets too (not shown on pics).
Anyway, still lots of work to do.
Click to see full-sized image
Re: Hellspawn's Salamanders
Posted: 19 Mar 2013, o 20:17
by sea.man
This will be a massive point jump in your army

Re: Hellspawn's Salamanders
Posted: 19 Mar 2013, o 21:13
by Hellspawn
sea.man wrote:This will be a massive point jump in your army

Heheh yeah,indeed ^^ (if I can finish them

)
Re: Hellspawn's Salamanders
Posted: 19 Mar 2013, o 21:24
by Nameless
why couldn't you? you're doing great so far

Re: Hellspawn's Salamanders
Posted: 19 Mar 2013, o 22:18
by Hellspawn
Nameless wrote:why couldn't you? you're doing great so far

I'm a little slow these days, needed to figure out a few things that were holding me back but it seems I managed to find a solution which will (I hope) help me moving forward and a little faster.
Re: Hellspawn's Salamanders
Posted: 19 Mar 2013, o 22:28
by Nameless
sounds mysterious

Re: Hellspawn's Salamanders
Posted: 19 Mar 2013, o 23:37
by Hellspawn
Nameless wrote:sounds mysterious

Nah, nothing mysterious, just needed time to:
- a) decide which scheme I would apply on all the vehicles in my army (thus me completely cleaning the rhino that was already varnished)
b) decide if I was painting or not the inside
c) depending on b, decide if I was "glueing" the hull to make it hold while painting shadows and highlights before un-glueing everything to put in place the doors and glue back everything
d) needed to step back a little to think about some other stuff
Basically this is what came out:
- a) scheme has been decided
b) inside (besides the motor visible in the end of the inside when doors are open) won't be painted
c) everything will be glued (with movable doors) and doors (as they're not of the same colours) will be "masked" to let me apply shadows and highlights without fucking them up. I needed to figure out how I could mask them without using too much liquid mask or Tamya tape mask. Can be obvious for peeps but wasn't for me.
d) still a few stuff on mind but can't help on that
See

Nothing that mysterious

Hope to post some more progress soon.
Re: Hellspawn's Salamanders
Posted: 19 Mar 2013, o 23:43
by Demi_morgana
Deeply hope one day you will find another gamer to launch into battle this Tide of Green

Re: Hellspawn's Salamanders
Posted: 20 Mar 2013, o 13:38
by Ariakas
Hellspawn and I have plenty of gamers around, time and motivation might be a bit more difficult :p