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Posted: 15 Apr 2009, o 16:17
by Galharen
Tell me Demi, how did you make so realistic desert sand?
Posted: 15 Apr 2009, o 16:54
by mahon
@HorusReborn - as far as I know Pud Thrower is not Demi's work...
Posted: 15 Apr 2009, o 22:23
by Demi_morgana
HorusReborn wrote:really diggin that last piece. The grey flesh is a nice touch. Not sure about the name, Pud thrower, round here lol it's meaning is totally different LOL great work man!
mahon wrote:@HorusReborn - as far as I know Pud Thrower is not Demi's work...
I also like that thrower a lot but as mahon wrote that's not mine work but "official" paintjob

that model is the one I wanna paint next from DA range
Galharen wrote:Tell me Demi, how did you make so realistic desert sand?
I used some powdered chalk but under it there were many layers of drybrush: base color was terracotta, the final highlight - bleached bone
Posted: 18 Apr 2009, o 20:06
by Demi_morgana
and another one is finally finished - I couldn't use unpainted model for gaming

this time it's deneghra's most fav pet: nightmare (unique helljack)
I followed advices from wip thread and highlighted armout a bit (not too much though, I wanted to keep it rather battleworn), added some oxidation and glowy runes so enemy from the distance 2km can shoot it in the night...
Click to see full-sized image
Posted: 18 Apr 2009, o 22:13
by arctica
lovely

im so impressed with this one, i especially like the way the green doesn't overpower the other colours. Great job Demi

Posted: 18 Apr 2009, o 23:22
by ToMaZ
Looks like green runes was the best choice!
It's a very nice fig Demi, but I think you should highlight that exhaust a bit. I know it's supposed to be covered in soot or something, but it doesn't really look painted in some pictures.
Overall a very good tabletop fig!

Posted: 19 Apr 2009, o 06:27
by LittleDave
It seems you are very good with rust as well.

Posted: 19 Apr 2009, o 08:46
by Demi_morgana
ToMaZ wrote:It's a very nice fig Demi, but I think you should highlight that exhaust a bit. I know it's supposed to be covered in soot or something, but it doesn't really look painted in some pictures.
good idea - I might paint some battledamage (chipped paint?) in exhaust area - just to break the monotony; I want to keep it's current "oily" look;
besides I've just noticed some things to correct
LittleDave wrote:It seems you are very good with rust as well.

bah, cryx model without rust ain't cryx!

Posted: 19 Apr 2009, o 15:29
by mahon
decent tabletop quality. the green parts add a little eyecatching effect to the model but the flat exhaust pipe and grey surfaces are so boring...
surely enough to call it a decent tabletop quality paintjob though!
spawn of demnogonis
Posted: 13 May 2009, o 08:24
by Demi_morgana
another toy from zombie-workshop

the model was actually painted some time ago but last weekend I finally managed to finish the base - it's my first base with artificial water used (that's why it doesn't look at nice as I hoped

);
the model is the first piece from the huge warzone order which Deco and I tool about december; imo it's one of the best models sculpted for warzone ever! I hope to use it for gaming as well so the model hasn't been glued to the base and that means I can take pic of base from above to show what is in the water - not mentioning the shell;
Click to see full-sized image
yesterday I finished another base which will be sunk as soon as I finish the model for it - to be hones I can't wait to challenge andrea water once again!