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Re: Hellspawn's Salamanders
Posted: 5 Sep 2012, o 08:26
by sea.man
I must say, I like it that way

Re: Hellspawn's Salamanders
Posted: 9 Sep 2012, o 13:46
by Hellspawn
Re: Hellspawn's Salamanders
Posted: 9 Sep 2012, o 20:36
by Hellspawn
Little addition with the arrow done on the top hatch
Click to see full-sized image
It's a little sloppy on the left but the stencil I used was a little lifted on the left thus, some paint got sprayed there

It's not done on the pic, but the 4 little rectangle marks around the hatch are done in black.
Re: Hellspawn's Salamanders
Posted: 15 Sep 2012, o 22:19
by Hellspawn
Rhino/Razorback's weapons are done. Now, I just need to figure out how to use the pigments.
So, while that is done, I Starte slowly to work on these:
Click to see full-sized image
and two hours later:
Click to see full-sized image
Re: Hellspawn's Salamanders
Posted: 16 Sep 2012, o 12:17
by Ariakas
Before going any further with the painting you might want to check if your sergeants are game legal.
Re: Hellspawn's Salamanders
Posted: 16 Sep 2012, o 13:28
by Hellspawn
Ariakas wrote:Before going any further with the painting you might want to check if your sergeants are game legal.
From Codex, Troops section:
Click to see full-sized image
Re: Hellspawn's Salamanders
Posted: 16 Sep 2012, o 16:22
by Ariakas
Read the power fist rules...
Re: Hellspawn's Salamanders
Posted: 16 Sep 2012, o 20:58
by sea.man
A group photo would be nice

Re: Hellspawn's Salamanders
Posted: 16 Sep 2012, o 21:04
by Hellspawn
Ariakas wrote:Read the power fist rules...
Didn't find anything weird in those.
sea.man wrote:A group photo would be nice

It's planned, once I'll have make some more painting on those 20 green beans (I'll prolly just work on them 10 by 10 to avoid being overwhelmed)
Re: Hellspawn's Salamanders
Posted: 16 Sep 2012, o 23:55
by Ariakas
PF + Chainsword is a pointless combo.