Page 2 of 5

Re: Werner's Showcase

Posted: 14 Apr 2013, o 09:32
by werner
Thanks for the tip. I'll keep it in mind for the next time.

Re: Werner's Showcase

Posted: 30 Apr 2013, o 09:19
by werner

Re: Werner's Showcase

Posted: 30 Apr 2013, o 09:37
by sea.man
Clean, simple paint jobs. Not much to comment, because I think those suit well gaming purposes :)

Re: Werner's Showcase

Posted: 30 Apr 2013, o 16:19
by werner
sea.man wrote:Clean, simple paint jobs. Not much to comment, because I think those suit well gaming purposes :)
Thanks,any comment/tips to improve my painting (better then gaming purposes)?
I joined this forum to improve mutt painting...

Re: Werner's Showcase

Posted: 30 Apr 2013, o 16:36
by Nameless
ok then, I have an exercise for you.
bigger flat surfaces on your models look... well... flat :) you have a tendency to highlight edges only. this may look good on armour or fur, not that so on flesh. Look at wargs' heads - you have a base colour and strong lines as highlights only. So, try to paint shadows and highlights, with a smooth transition between them :) layering, wet-blending, glazing, feathering... there are many techniques you could use.

Re: Werner's Showcase

Posted: 7 May 2013, o 07:29
by werner
Nameless wrote:ok then, I have an exercise for you.
bigger flat surfaces on your models look... well... flat :) you have a tendency to highlight edges only. this may look good on armour or fur, not that so on flesh. Look at wargs' heads - you have a base colour and strong lines as highlights only. So, try to paint shadows and highlights, with a smooth transition between them :) layering, wet-blending, glazing, feathering... there are many techniques you could use.
Thanks, this is what I was looking/hoping for. I've done the exercise on my next model using the layering (shading) technique, you can see the result in the wip thread: viewtopic.php?f=37&t=8709&p=169213#p169213.
I'm also going to try it on two wargs to see the difference.

Re: Werner's Showcase

Posted: 12 May 2013, o 11:04
by werner
werner wrote:
Nameless wrote:ok then, I have an exercise for you.
bigger flat surfaces on your models look... well... flat :) you have a tendency to highlight edges only. this may look good on armour or fur, not that so on flesh. Look at wargs' heads - you have a base colour and strong lines as highlights only. So, try to paint shadows and highlights, with a smooth transition between them :) layering, wet-blending, glazing, feathering... there are many techniques you could use.
Thanks, this is what I was looking/hoping for. I've done the exercise on my next model using the layering (shading) technique, you can see the result in the wip thread: viewtopic.php?f=37&t=8709&p=169213#p169213.
I'm also going to try it on two wargs to see the difference.
Now I've done the exercise on my other three wargs, you can see the result in the wip thread:
viewtopic.php?f=37&t=8709&p=169276#p169276

Re: Werner's Showcase

Posted: 4 Jun 2013, o 07:31
by werner
I finished painting the Hunter Orcs on Fell Wargs. I really like the miniatures, they have a lot expression, were fun to paint. Any C&C are welcome.

ImageClick to see full-sized image

ImageClick to see full-sized image

Below the last 4 painted:

ImageClick to see full-sized image

ImageClick to see full-sized image

ImageClick to see full-sized image

ImageClick to see full-sized image

ImageClick to see full-sized image

Re: Werner's Showcase

Posted: 4 Jun 2013, o 23:47
by Nameless
rider no. 3 is the best - all the details are clear, you've build up that 3d impression.

Re: Werner's Showcase

Posted: 17 Jun 2013, o 10:45
by werner
Nameless wrote:rider no. 3 is the best - all the details are clear, you've build up that 3d impression.
Thanks a lot. I've learned a lot from this forum!