sea.man`s Mordheim Tomb Kings

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Lothar

Re: sea.man`s Mordheim Tomb Kings

Post by Lothar »

https://www.youtube.com/watch?v=emAZL77hkmM

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Re: sea.man`s Mordheim Tomb Kings

Post by Demi_morgana »

so these are mummies you've been writing about for so long... :oops:
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Re: sea.man`s Mordheim Tomb Kings

Post by sea.man »

I really wanted to begin the campaign with a whole gang painted (everyone knows that painted minis get higher dice rolls ;-)), so I really had to push my painting time to the limit. I thought that my band was kind of finished, but Mordheim is a funny game where everything changes soo fast. After first 2 games I know I already need to make a new skeleton with a sword and a hired sorcerer. So even most of the band is painted, there are going to be new characters to join them!

Here is a group photo:
ImageClick to see full-sized image

and a close up on the part of the gang:
ImageClick to see full-sized image

Mordheim game is about searching for wyrd stone, so I wanted to make some counters:
ImageClick to see full-sized image

Few close ups on my heroes:
ImageClick to see full-sized image

tomb guards:
ImageClick to see full-sized image

and henchmen:
ImageClick to see full-sized image

scorpions I had to make on my own with green stuff:
ImageClick to see full-sized image

Next to come are skelies and a sorcerer.
miniatures painted:
2011 - 83, 2012 - 38, 2013 - 45, 2014 - 56, 2015 - 95, 2016 - 106, 2017 - 22
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Re: sea.man`s Mordheim Tomb Kings

Post by Demi_morgana »

czlowiek.morze wrote:(everyone knows that painted minis get higher dice rolls ;-))
IT WORKS, I CONFIRM!!! :D
nice to see the gang nearly done - I don't like the levitating scorpion though: why can't it walk?
and until now I haven't learnt what mummies do so far from araby :think:
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Re: sea.man`s Mordheim Tomb Kings

Post by mahon »

Demi_morgana wrote:
czlowiek.morze wrote:(everyone knows that painted minis get higher dice rolls ;-))
IT WORKS, I CONFIRM!!! :D
...especially when you roll for Leadership in Warhammer or similar games ;)
-- Mahoń

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Re: sea.man`s Mordheim Tomb Kings

Post by sea.man »

@demi
1. the scorpion isn`t levitating! it is a metter of picture.
2. the have been sent by Nagash to look for wyrd stone.

Generally I don`t like how the mummy has turned out, so I`m think how to change it. Additionally the mummy will get a shield and I am also thinking about giving it a nemes on it`s head.
miniatures painted:
2011 - 83, 2012 - 38, 2013 - 45, 2014 - 56, 2015 - 95, 2016 - 106, 2017 - 22
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Re: sea.man`s Mordheim Tomb Kings

Post by Demi_morgana »

I know what is their task but reanimating corpses in mordheim appears to be muc easier than transporting about dozen skeletons hundreds or thousands miles :D
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Re: sea.man`s Mordheim Tomb Kings

Post by sea.man »

I have played 5 games with my tomb kings :dance:
- 3 wins (2x with orcs, Reikland)
- 2 defeats (high elves shadow warriors, gunnery school of Nuln)
As I already said, this band is far from finish. The core may be finished, but it will be developing until the end. The next one to join me is a mercenary sorcerer.
The mini is almost finished, the only thing it is missing is the lion`s fur. I want to make him look like a crazy warlock from distant Araby.
ImageClick to see full-sized image
miniatures painted:
2011 - 83, 2012 - 38, 2013 - 45, 2014 - 56, 2015 - 95, 2016 - 106, 2017 - 22
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Re: sea.man`s Mordheim Tomb Kings

Post by arctica »

I like this, its looking good but were the thumb prints on his cloak on purpose? :) because the regularity of it actually gives the cloak some texture which is interesting since it's very consistent across the whole area.
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Re: sea.man`s Mordheim Tomb Kings

Post by Nameless »

good conversion, he should fit well with your band, yet is not overly tomb-kingish, so you can say easily it's a hired mage :)
and do something with fingerprints on the cloak, ok? :)
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