Necromunda

Do you still remember that some people use miniatures for gaming?
Skrit
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Post by Skrit »

Nice Demi! Could you do me a favour and post a pic of the Gangers you've painted so far? (plus the Bug you posted on Cmon but not over here! :evil:
Demi_morgana
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Post by Demi_morgana »

Skrit wrote:Could you do me a favour and post a pic of the Gangers you've painted so far?
I'll post profesional pics when I send a parcel with commission minis to mahon (18 of them left...:?) I'll also send him a BUG we use in necromunda for a photo-session... 8)
btw - goliaths are not mine neither Deco's: they are part of my current commission but I decided to use them a bit :wink:
Skrit wrote:(plus the Bug you posted on Cmon but not over here! :evil:
:oops:
it's just a prototype of another BUG: this time spider... I want to make our necro-struggles more "juicy"... :twisted:
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Skrit
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Post by Skrit »

That's still no excuse to not show them to us!
Demi_morgana
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Post by Demi_morgana »

it's ugly and still in VERY wip stage...
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Demi_morgana
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total prox battle report!

Post by Demi_morgana »

finally: another battle report!
thank to Przemas I got rules for "it came from the sump" scenario and last afternoon we decided to play it! :D
when I visited Deco yesterday I saw his old pc totally decomposed - he decided to sacrifice it and remove all cool parts of it and use to make some terrains; I said: why dont we play tha battle straight on these trashes? :D (there was a pc game where small toy soliders were fighing their battles in kids room, using toys etc as cover... we decided to do sth similiar); and to make the game even more unique we decided to ude prox minis only! :D
so instead of using good'ole terrains...
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our underhive looked like this:
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(coffee,sugar,paints and all You can see was part of the battlefield)
:lol:


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some of my scavvies started behind defensive postions provided by 3,5" disc drive...


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other scavvies advance from behind container of cat's toilet sand...
You can see aquatic troll which proxed scaly armed with throwing axe in the back


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"IT" started the game in the middle of the table... next to the armitage's model...


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2 proxed totem warriors and one ratskin ganger are trying to reach safe positions behind a marker...


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Deco is leading his proxed ratskins to the victory!
as You can see they took a strategic point: screwdriver sector!:lol:


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the click-click-clicking death smelled the dinner!


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...summarised the most eloquent Deco's ganger :scholar: :lol:


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my boss decided: it's a dinner time!


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meanwhile team of 3 scavvy autogunners proxed by undead legionairees is trying to surround ratskin scums... 8)


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rest of scavvies feels hunger too...


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cute-butt-scatergunners are advancing to help "IT" in taking down bauhaus-proxed ratskins...


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ratskins hidden on defensive positions... ready to eat their guts and ask for the second! :twisted:


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commanded ratskin chief!!! :rifle:


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too bad the first shot it the game detonated methane explosion! :twisted: (I rolled 62 on treachous conditions table)


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and saboueurs are still coming... :wink:


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the horde is coming... (the brown-oned in front prox plague zombies :D )


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on of my scavvies also accidently detonated methane... and lost hit pity life! :doh:


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...so there was the only thing my brave boss could do atm :oops:


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scattergunners emerge from behing mounted ork ancient statue :lol:


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hehehehe... :twisted: here's the first "IT'S" victim...
(the "THING" can use web/tentacles to bring a victim into base contact and that's what "IT" actually did here :D )


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...unfortunatelly or ratskins one ganger is definitely not enought to fill "IT'S" stomach :twisted:


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my sabouteurs finally reached pc casing...


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scavvies advancing...


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CHAAARGE!!! :thug:
totem warrior anihilated plague zombie, and ratskins took down another two...


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ratskins have no choice: they simply MUST leave their hiding and advence towards me: the "THING" is coming...


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...and my autogunners are ready to fire :twisted:


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"IT" found another snack: pinned ganger with 2 flesh wounds inflicted... I'm almost sorry because of this - TERRYFING :pale:


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scavvies moved to get clear shot... EXECUTE THEM!!!


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oh no! not again! this damned methane exploded again! one scavvy down! :shock:

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2 more ratskin gangers down... but turn after turn Deco refuses to fail the bottle test... :?


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one totem warrior sent to grave 2 of my gangers and is going to do the same with another...
the other totem warrior is going to became a totem-burger...


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hehehehehehe... :twisted:


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methane explosion in pc chasing :lol: fortunatelly no wounds inflicted 8)


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deadly duel continues...


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"IT" driven by insanity (eee... scatter dice :wink: ) decided to take a walk and take a closer look on a screwdriver :D


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here comes the cavalry!!! :thug:


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predictible... :? another methabe explosion and 2 scavvies down!!! :shock:
fortunatelly for me Deco failed the bottle test! :D

here're some after-battle pics:
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I hope You enjoy that :D
Last edited by Demi_morgana on 5 Mar 2006, o 15:03, edited 3 times in total.
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Trovarion
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RE: total prox battle report!

Post by Trovarion »

lol sick :mrgreen:
Theotril

Post by Theotril »

Nice battle report Demi :D
NAVARRO
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Post by NAVARRO »

:lolsign: :trampolin: :bonk: thats so hilarious man just i crapped myself... and it has BUGS.... god i love this kinda freaking stuff.

you made my day :lol:
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mahon
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Post by mahon »

I think you enjoyed the game a lot. The PC terrain was a cool idea, fitting well in the industrial setting of Necromunda. Unfortunately it seems to remove one very cool aspect of gaming - the vartical dimension of gameplay. Usually climbing and elevated positions are a very important part of this game.

I loved the texts on the pieces of paper you used - pretty funny :lol:

Still one thing keeps bothering me - why the heck Deco uses a different gang in every battle? Is this some secret concept behind your campaign?

PS - the big bug is excellent!
-- Mahoń

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Demi_morgana
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Post by Demi_morgana »

mahon wrote:Unfortunately it seems to remove one very cool aspect of gaming - the vartical dimension of gameplay. Usually climbing and elevated positions are a very important part of this game.
I know... but we don't have too many terrains which could be climbed on... :(
mahon wrote:Still one thing keeps bothering me - why the heck Deco uses a different gang in every battle? Is this some secret concept behind your campaign?
actually this battle was not pat of a campaign... it was a simple saturday-bloodbath :wink:
maybe he'll answer on this question because I actually don't know...
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