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Re: sea.man`s Mordheim Tomb Kings

Posted: 28 Apr 2010, o 20:39
by Lothar
http://www.youtube.com/watch?v=emAZL77hkmM

Seaman aka Semen is the Super Best Friend Hero ;P

Re: sea.man`s Mordheim Tomb Kings

Posted: 28 Apr 2010, o 21:42
by Demi_morgana
so these are mummies you've been writing about for so long... :oops:

Re: sea.man`s Mordheim Tomb Kings

Posted: 29 Apr 2010, o 15:38
by sea.man
I really wanted to begin the campaign with a whole gang painted (everyone knows that painted minis get higher dice rolls ;-)), so I really had to push my painting time to the limit. I thought that my band was kind of finished, but Mordheim is a funny game where everything changes soo fast. After first 2 games I know I already need to make a new skeleton with a sword and a hired sorcerer. So even most of the band is painted, there are going to be new characters to join them!

Here is a group photo:
ImageClick to see full-sized image

and a close up on the part of the gang:
ImageClick to see full-sized image

Mordheim game is about searching for wyrd stone, so I wanted to make some counters:
ImageClick to see full-sized image

Few close ups on my heroes:
ImageClick to see full-sized image

tomb guards:
ImageClick to see full-sized image

and henchmen:
ImageClick to see full-sized image

scorpions I had to make on my own with green stuff:
ImageClick to see full-sized image

Next to come are skelies and a sorcerer.

Re: sea.man`s Mordheim Tomb Kings

Posted: 29 Apr 2010, o 16:17
by Demi_morgana
czlowiek.morze wrote:(everyone knows that painted minis get higher dice rolls ;-))
IT WORKS, I CONFIRM!!! :D
nice to see the gang nearly done - I don't like the levitating scorpion though: why can't it walk?
and until now I haven't learnt what mummies do so far from araby :think:

Re: sea.man`s Mordheim Tomb Kings

Posted: 30 Apr 2010, o 11:48
by mahon
Demi_morgana wrote:
czlowiek.morze wrote:(everyone knows that painted minis get higher dice rolls ;-))
IT WORKS, I CONFIRM!!! :D
...especially when you roll for Leadership in Warhammer or similar games ;)

Re: sea.man`s Mordheim Tomb Kings

Posted: 30 Apr 2010, o 19:12
by sea.man
@demi
1. the scorpion isn`t levitating! it is a metter of picture.
2. the have been sent by Nagash to look for wyrd stone.

Generally I don`t like how the mummy has turned out, so I`m think how to change it. Additionally the mummy will get a shield and I am also thinking about giving it a nemes on it`s head.

Re: sea.man`s Mordheim Tomb Kings

Posted: 30 Apr 2010, o 22:54
by Demi_morgana
I know what is their task but reanimating corpses in mordheim appears to be muc easier than transporting about dozen skeletons hundreds or thousands miles :D

Re: sea.man`s Mordheim Tomb Kings

Posted: 5 May 2010, o 08:48
by sea.man
I have played 5 games with my tomb kings :dance:
- 3 wins (2x with orcs, Reikland)
- 2 defeats (high elves shadow warriors, gunnery school of Nuln)
As I already said, this band is far from finish. The core may be finished, but it will be developing until the end. The next one to join me is a mercenary sorcerer.
The mini is almost finished, the only thing it is missing is the lion`s fur. I want to make him look like a crazy warlock from distant Araby.
ImageClick to see full-sized image

Re: sea.man`s Mordheim Tomb Kings

Posted: 5 May 2010, o 09:16
by arctica
I like this, its looking good but were the thumb prints on his cloak on purpose? :) because the regularity of it actually gives the cloak some texture which is interesting since it's very consistent across the whole area.

Re: sea.man`s Mordheim Tomb Kings

Posted: 5 May 2010, o 09:21
by Nameless
good conversion, he should fit well with your band, yet is not overly tomb-kingish, so you can say easily it's a hired mage :)
and do something with fingerprints on the cloak, ok? :)