chain reaction - BATTLE REPORT

Do you still remember that some people use miniatures for gaming?
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Demi_morgana
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chain reaction - BATTLE REPORT

Post by Demi_morgana »

finally - a BATTLE REPORT! :D
this week we painted gaming table so and last night we had the first struggle on new surface :)
we played chain reaction - the objective was to bring the mechanic to abandoned apc, get into it and start the engine...
sounds easy?
NOOO FUC*ING WAY! :D

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dirty preparations: I guess I was trying to measure the ceiling :razz:
too bad I forgot to take dices from home and d6, d8 and d10 were the only stuff we found at Deco's place
(btw - chain reaction requires only d6s... :? )


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overview of the battlefield, making up objectives and choosing starting table edges...


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of course Deco got more cover but I decided to annihilate him and complete the mission: with cover or without it! :army:


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here're my troops: ready to eat their guts and ask for the second :twisted:


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and of course - mission objective; looks innocent doesn't it? 8)


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rrright:
Deco got first turn and moved shotgun guys and main leader closer to my forces,
one of them was shot by my legionairee (who dies 2 minutes later... :roll: )


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rest of husars rushed forward, 2 hmg oparators secure center of the field ready to gun down anyone stupid enough to move into 48" hagelsturm's range...


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my turn: main leader, mechanic and several necros ran to the next cover, unfortunatelly well placed hagelsturm did bloody good job and took down 2 legionairees...


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2 squads I left in a rear are on positions:
what a shame rifles have twice longer range than shotguns :twisted:


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mechanic party run another 16" - still unseen by bauhaus long range weapons...


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backstabbin' group is slowly moving to ruins...


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husars reached another building...


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hmg opperator wanted to mess with legionairees from behind the building - but looks like my necromutant spent more time practicing shooting ergo there was only one hmg left to take down! :army:


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2 troopers distracted another hmg operator's attention from babysitting field's center - one of them paid for it with own life :cry: :rip:
but the mission objective is clear: mechanic must reach apc - no matter the cost :army:


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mechanic group is on position: the vehicle is 5" behind the wall...


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but bauhaus mechanic is damn close too! :shock:


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thanks to covering fire zombie warrior gets REALLY close to the enemy - still unnoticed 8)


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my group is preparing for run to apc - the only problem is another hagelsturm... :?


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legionairee is keeping eye on apc and tank - enemy mechanic cannot move from behind cover unseen :twisted:


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rear squad run forward to solve hagelsturm problem...


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damn! mechanic and seregant are almost at hatch! :shock:
only one of bauhaus troopers didn't manage to reach apc...


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Deco tries to stick the nose out of the ruins - god bless my well placed hmg operator! :D


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necromutant places cross-fire at husars in the ruins: eventually killed 2 of these goodie-goodie bastards :sniper:


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hmg forced me to get some protection in the ruins - damn 48" range! :x
and where's my support??? :evil:



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flamer carrier and assistant babysit the rhino: I'm gonna fuc*in'toast everyone trying to touch hatch! :twisted:


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mechanic is at doorway - preparing for a suicide run to a hatch...


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damn! damn! damn!
bauhaus seregant was faster! the bastard killed my mechanic and took out of action my main leader!!! :shock:


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for a ghastly moment I thought I'll loose the battle - but in last turn my necromutant inflicted 2 deadly wounds to Deco's hmg operator;
he left without leaders and heavy weapons, I left without a mechanic, beers run out:
we agreed it was DRAW :)
for saving honour and good (or maybe better: evil :twisted: ) name or my army this necromutant deserved for repainting and for a medal :D


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and aftermatch


I hope You enjoyed browsing the report at least in half as we enjoyed the game and the beers :D
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Skrit
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RE: chain reaction - BATTLE REPORT

Post by Skrit »

Great and lenghty battle report!:D

Where do you find the time to paints so much, make cool scenery and play lots of games! Not trying to sound jealous offcourse!:P
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Post by NAVARRO »

i sure did, these BR are always a big pleasure to look at and funny to... i miss bugs a bit though :)

It makes me want to play necromunda with you guys... and nice table Demi.

Oh and you look strange on 1st photo :lol: like your snifing the measure tape and loving it :lol:
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Nameless
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Post by Nameless »

we played chain reaction - the objective was to bring the mechanic to abandoned apc, get into it and start the engine...
with all those beers around I suppose that finding that apc was the most difficult thing :D
Nice report, nice pics, nice terrain. I like your bottle and can terrains.
As Skrit said:
Where do you find the time to paints so much, make cool scenery and play lots of games! Not trying to sound jealous offcourse!
I'm not even trying to hide, that I'm jealous :P

EDIT: care to share how the chain reaction ruleset worked?
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PixieCat

Post by PixieCat »

Sounds like you had a lot of fun!!:) Nice to see pictures of you without that blue eye!!:)
Demi_morgana
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Re: RE: chain reaction - BATTLE REPORT

Post by Demi_morgana »

Skrit wrote:Where do you find the time to paints so much, make cool scenery and play lots of games!
I've built these terrains during past 2 years I guess :)
cans are new ones, the buildings - the oldest
actually I built so much terrains that I decided to put all fantasy ones on ebay... :roll:

NAVARRO wrote: i sure did, these BR are always a big pleasure to look at and funny to... i miss bugs a bit though :)

no fear: we're constantly testing and makin up rules - lat night we decided to add big bugzzz to the next game... 8)

NAVARRO wrote:It makes me want to play necromunda with you guys... and nice table Demi.
feel invited and I mean it :D
although it wasn't necromunda game but chain reaction :)
the only gw parts we used during the battle were plastic details on my paper rhino...

NAVARRO wrote: Oh and you look strange on 1st photo :lol: like your snifing the measure tape and loving it :lol:
so I like it - it's my tape after all :razz: :wink:
but honestly I was looking REALLY weird when I was performing the victory dance :oops: :lol:

Nameless wrote:with all those beers around I suppose that finding that apc was the most difficult thing :D
naaah - finding was not a problem, but shooting the enemy - defintelly was :D

Nameless wrote: care to share how the chain reaction ruleset worked?
sure: worked really great - You can ask mahon;
he was the one who infected me with this game :)

PixieCat wrote:Nice to see pictures of you without that blue eye!!:)
hehe, yeah - that wound was nasty: blood was getting into my eye and I was half-blind :)


thanks for kind words - I really appreciate it :)
next time we want to add bugs and ruined base: lots of corridors and places to hide... 8)
Last edited by Demi_morgana on 17 Sep 2006, o 17:31, edited 1 time in total.
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Re: RE: chain reaction - BATTLE REPORT

Post by Nameless »

Demi_morgana wrote:but honestly I was looking REALLY weirn when I was performing the victory dance :oops: :lol:
yeah, like you're normal on the first pic :lol: :wink:
naaah - finding was not a problem, but shooting the enemy - defintelly was :D
1. Sir, APC found! Which one do we get in? :D
2. quote from Braveheart "They are so many..."
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Demi_morgana
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Re: RE: chain reaction - BATTLE REPORT

Post by Demi_morgana »

Nameless wrote: 1. Sir, APC found! Which one do we get in? :D
2. quote from Braveheart "They are so many..."
yeah, that was probably reason I let for taking down my mechanic so easily :wink:
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RE: Re: RE: chain reaction - BATTLE REPORT

Post by mahon »

great great great table for this thrilling race to the APC. seems like a dynamic and tense game :) the kind i like!
-- Mahoń

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