Basing deadlock

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MiSiU
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Basing deadlock

Post by MiSiU » 10 Apr 2011, o 21:42

So...
Got myself one of those limited "cloak mode" not-really-GiTS models.
I decided to base it well enough as the model is clear so the only thing worth work is the base. I came up to this point:

ImageClick to see full-sized image
ImageClick to see full-sized image

Of course the shells are to be painted fresh metal as if just fired and some final touches will be done (I also consider some water effect to pretend rain), but I feel there's something missing here that I just can't pinpoint. My wife suggests some bright accent as a contrast (some kind of trash/soda can/whatever in bright colour), but I'm rather not convinced. Some advice anyone? Oh, and it's a small 30mm base to make it clear so nothing large will fit.
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ToMaZ
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Re: Basing deadlock

Post by ToMaZ » 10 Apr 2011, o 22:42

An oil stain? Or check out C'tan his WIP topic. He has a nice tutorial on how to create a clear bottle. That would be a nice thing to add I think.
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Nameless
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Re: Basing deadlock

Post by Nameless » 11 Apr 2011, o 09:07

what model are you using? perhaps it will be easier to suggest something for the specific sculpt :)
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MiSiU
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Re: Basing deadlock

Post by MiSiU » 11 Apr 2011, o 10:17

ImageClick to see full-sized image

But in limited version cast in clear, translucent resin.
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Skrit
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Re: Basing deadlock

Post by Skrit » 11 Apr 2011, o 10:24

Which colours will you be painting it?! :mrgreen:

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Nameless
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Re: Basing deadlock

Post by Nameless » 11 Apr 2011, o 10:26

not sure really what you can add... a broken road sign maybe? yellow with biohazard warning? red :stop: sign?
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LadyEyes
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Re: Basing deadlock

Post by LadyEyes » 11 Apr 2011, o 17:13

If you put a sign of some sort, you could balance her standing on it.
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MiSiU
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Re: Basing deadlock

Post by MiSiU » 13 Apr 2011, o 23:38

I decided to go for the soda cans and guess I'm quite happy with it. Still to tone them down to fit with the base. I also overdid the rust - need to tone it down a bit too.
ImageClick to see full-sized image
ImageClick to see full-sized image
ImageClick to see full-sized image

And two photos of dry-fit (I know that white backgorund sukcs for this, but I had nothing else nearby).
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ImageClick to see full-sized image
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MiSiU
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Re: Basing deadlock

Post by MiSiU » 18 Apr 2011, o 10:04

More or less finished:
ImageClick to see full-sized imageImageClick to see full-sized image
ImageClick to see full-sized imageImageClick to see full-sized image

And some better shots of the base:
ImageClick to see full-sized image
ImageClick to see full-sized image

One pain in the ass to take photos. More light means the model is shining like hell, while with less light the base itself is to dark.
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Pandadosmares
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Re: Basing deadlock

Post by Pandadosmares » 18 Apr 2011, o 10:40

Thats cool

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