This is a little tutorial on how to paint OSL to give a little color to your assault packs, giving them a brighter and yet a very real effect making them unique in a table without spending lots of time, since the end result can be achieved in more or less than 15 minutes to a full 5 man crew.
Why go with OSL?
I’m painting an assault squad form my Imperial Fist Army and decided to give it an extra touch to the jump packs, usually we give them the burnt effect some battle damage and we are happy, but what about give them something more?
So I remember just how fantastic is the effect of a welding torch when in use, something like this:
Then I decided my jump packs should look like this but in standby mode, I didn’t want to sculpt the flame.
After I painted the jump packs and gave them a dirty look with black and Smoke (VGC) they looked a bit boring
Next all the recesses were painted with Necron Abyss (GW foundation) leaving the rest of the reactor untouched. This was made painting always three levels: top ring, middle ring and bottom of the reactor (fig.2)
The result is almost unnoticeable but in the end will give you the blue shine needed to stand out from the black.
Now begins the highlighting of the reactor by brushing just the lines that define the several rings of the reactor with a mix of Necron Abyss (GW foundation) + Magical blue (VGC) and the bottom of the reactor, leaving always the darkest parts untouched.
Now we start to see results.
The highlights continue with Magical blue (VGC) but now we start to decrease the area painted leaving some of the previous color showing.
At this time there is no need to be overcautious when painting since this will make the effect more real.
In the next step were used magical blue (VGC) + Space wolves grey (GW) again your stroke is getting smaller.
Now we start painting with a little more detail, using Space wolves grey(GW) the brush strokes were done in a kind of checkered pattern, the top level of the reactor paint was applied in the edges, the middle level the color was painted in a cross pattern and a dot was made in the middle of the lower level.
Now it starts to look like a welding torch, finally the pop-up factor was used with plain white doing small dots in the edges of the top and middle level, in the bottom dots were painted randomly to give the final look.
I know that the gaps should have been filed, and with them filled the final result would be much better, but this was a speed painting and the crew was already assembled.
Now with a little more time and care the end result should be fantastic. As I finished the assault crew I started to think how cool it should look given some purples to the blues, if someone tries this let me know how it looked.
Our former member, Zolwik, posted this step-by-step tutorial showing how to make a biovore in a pretty different way. I think his idea is pretty interesting for somebody who want to have a special and non-typical hivefleet 🙂Enjoy!
This is a tutorial how to make some interesting non-standard Tyranids from bits that you can find in plastic Tyranid kits and some greenstuff. Conversions are very easy and fast to do, as they are generally thought to be useful mostly for players, who want nice looking army in short time.
I’m not good at writing so I’ve taken a few photos at every stage.
This time it will be how to make a biovore.
What we need
Parts needed for a plastic biovore:
set of warrior scything talons
set of hormagaunt scything talons
left arm from warrior barbed strangler
chitinous armour plate from gaunt weapon sprue
Carving and glueing
The first thing to do is preparing the warrior’s body. Cut off the shoulder armour plates to make some space for front legs.
Remember to round the edges with knife.
Cut off the rear part of the neck to achieve a flat surface- this will be the place for the ripper’s head.
Cut the ripper in half and match the head to the body.
Remove the plastic triangle that is standing out in lower part of warrior’s body and glue there chitinous armour plate from a gaunt
Take the barbed strangler arm and cut off the bag with spore mines.
Prepare the chest by flattening it with a knife and place the spore mines bag there.
Now it’s time for the legs. Take a scything talon and cut it apart as in the picture. Make the end of it round and make sure that it fits the holes in the main body.
Standard scything talons aren’t identical so you have to adjust angles or legs won’t fit on standard biovore base.
If you have done all the previous things you should now glue legs into place. The best method to do it, is gluing all legs at once. You should find a good pose and look out not to place them very wide because they wouldn’t fit onto base.
Green stuff time!
The next step is to hide the leg-body connections. The fastest way to do it is placing there some greenstuff. Make a small roller and place it directly on the connection. Then push some small channels with a sharp knife. This will give you a nice looking pattern.
Fill in any gaps near the bag with green stuff. To achieve smooth surface stroke it with wet finger several times.
The final stage is making his rear part 😉 Load lots of green stuff into the hole and push the pattern similar to that from legs.
Make the central channel a bit wider than the rest by pushing it with bigger knife or sculpting tool.
And that’s all. Biovore is ready for a battle err… I mean painting 🙂
And do you create your own variants of Tyranid creatures? Or do you go with the standard ones? Or maybe you have interesting ideas of conversions which could be made with Tyranid models? Why don’t you share them with us here?
So we’re back online. The Chest of Colors web site and the forum – for all your miniature painting fans! The whole process took more time than we expected, but to keep the long story short – the transition was not a small thing and had to be done by one person only.
And now the long story:
Why change anything?
We started talking about possible changes years ago. Probably more than 2-3 years ago. Something was going wrong with the website, and its integration with the forum had to be removed. Since that time some people actually started to believe that the “green website” and “blue forum” are two completely separate entities. Moreover, so little was going on at the main site that it was merely a gallery attached to the forum (well, maybe with the addition of a few tutorials, but very rarely updated).
Aditionally security problems started disturbing our peace, and so we had to disable some features of the website… It was becoming more and more lifeless…
Upgrade is planned
So we started preparing a new version of the website, moved to a different engine, and it was all going well, until real life kicked in and before the trouble was gone a new major version of the engine was released, making almost all of the work already done – useless.
Instead of giving up, after checking all the odds-and-ends, we decided to move on to the new version, adjust to the new conditions and begin the works from the scratch. In the meantime we learned that a little Balrog will be born (no, Balrog is not his real name, and if you still don’t know who I am talking about, you should definitely check the Painting Mum blog. This little boy, still unborn at that time, gave us a huge boost of motivation, because we knew that if we don’t finish the changes before his birth, it will take long before we can have enough time to finish it…
And boy, we were right! Balrog was expected to be born in late June 2010, but he didn’t want to wait that long – although all we needed was like a week or two of work to be able to launch some kind of a website, the birth of this little boy made it totally impossible. We didn’t expect such an active baby, who didn’t leave us even minutes of free time for anything miniature related. So the whole thing had to be put aside for months and it was only when he was a few months old before we could resume our works. But guess what…
We’re getting there…
… Yes, you surely guessed right – the engine was changed so much in the meantime that continuing our works was only as good as starting them from the scratch. But this time our motivation was huge. We chose to make the last technical switch and finally move on with the works at the cost of private lives, hobby time, sleep, and family or social lives. But this allowed us to launch the site on August 1st 2011!
Sure, the site is not perfect and many flaws are still being found and taken care of. But you can visit the Chest of Colors again, and soon we’re going to have cool new articles for you! Not only tutorials but also completely new concepts!
So at this point, speaking on the whole team’s behalf (but surely mostly on mine) let me thank:
Ana and Balrog, whose patience and tolerance allowed me to devote my time to the task of upgrading the website
the Chest of Colors team and painting studio – for their understanding amd bearing with frequent delays on my end while I was focused on this job
our forum users, members of our community – for staying with us for all the time and not leaving despite all the technical shortcomings
all the miniature fans who contacted me and had to wait very long for their answers and any other actions on my end
you, the readers, who waited so long for the website – first bearing with the old website, and then with the “the Chest is being repainted” announcement.
Thank you all very much!
Where are we now?
Now the website is still missing some features and much content is still to be added. But you know, the team members and authors need to get used to the new site before they contribute some new stuff, and I still need to fix all the glitches and optimize the website for your better experience. In the meantime we have some interesting articles for you to read – and they’re coming very soon! So stay tuned!
We’ll be still tweaking the site, so forgive us if the site behaves in a strange way sometimes. We’ll be adding new features as well, but we’ll keep you informed about it.
And what’s new? Let me give you a short roundup of all the major changes on the site…
The new features include:
changed frontpage, so you can now easily see and access new stuff on the website, jump to recommended posts or fundamental must-reads
redesigned menu, as most people never used the side menu and chose the horizontal one – you wanted it, you got it!
better “About us” section, as the old one was not only outdated but also not very informative
tagged posts – for easy access to posts on particular subjects
tagged photos – now you can move through galleries by clicking on tags under photos
RSS feeds – never miss any interesting news from our website, get them delivered directly to your feed reader
better integration with social websites like Facebook or Twitter – now you can share interesting content with your friends easily
comments – now you can ask questions or comments to our posts, so you’re not only a reader but also a participant in discussions!
medals system on the forum – various achievements will be rewarded with special badges visible in profiles
donate button – if you appreciate the work we put into this website and keeping it interesting and want to help us cover the costs of hosting, you may send us a little donation
And what’s yet to come?
updates via email – delivered straight to your mailbox
newsletter – even more stuff available exclusively for our subscribers
integration of logins for the forum and website – you will log in to one of them an be logged on to both
new columns (regular or irregular) with some cool contents, now secret 😉
links to websites useful for miniature enthusiasts
more and more articles, photos, and interesting discussions with the members of our community!
Thanks for your attention!
Now it’s time to finish this post… I kept your attention for long enough already.
Instead of sitting here any longer, why don’t you take a look around, see what’s available and what not. Maybe you have some suggestions? Ideas of stuff you would like to see or read about here? What are your expectations and miniature painting plans for the rest of 2011? And maybe you just want to say “good to see you back”? Leave a comment below and we’re all ears!